Simulation and Retargeting of Complex Multi-Character Interactions
Yunbo Zhang, Deepak Gopinath, Yuting Ye, Jessica K. Hodgins, Greg Turk, Jungdam Won
摘要
We present a method for reproducing complex multi-character interactions for physically simulated humanoid characters using deep reinforcement learning. Our method learns control policies for characters that imitate not only individual motions, but also the interactions between characters, while maintaining balance and matching the complexity of reference data. Our approach uses a novel reward formulation based on an interaction graph that measures distances between pairs of interaction landmarks. This reward encourages control policies to efficiently imitate the character’s motion while preserving the spatial relationships of the interactions in the reference motion. We evaluate our method on a variety of activities, from simple interactions such as a high-five greeting to more complex interactions such as gymnastic exercises, Salsa dancing, and box carrying and throwing. This approach can be used to “clean-up” existing motion capture data to produce physically plausible interactions or to retarget motion to new characters with different sizes, kinematics or morphologies while maintaining the interactions in the original data.
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引用它的顶会 Paper18
- Omnigrasp: Grasping Diverse Objects with Simulated HumanoidsZhengyi Luo, Jinkun Cao, Sammy Christen, Alexander Winkler 等NeurIPS 2024 · 被引用 66 次
- CooHOI: Learning Cooperative Human-Object Interaction with Manipulated Object DynamicsJiawei Gao, Ziqin Wang, Zeqi Xiao, Jingbo Wang 等NeurIPS 2024 · 被引用 57 次
- InterControl: Zero-shot Human Interaction Generation by Controlling Every JointZhenzhi Wang, Jingbo Wang, Yixuan Li, Dahua Lin 等NeurIPS 2024 · 被引用 27 次
- InterPrior: Scaling Generative Control for Physics-Based Human-Object InteractionsSirui Xu, Samuel Schulter, Morteza Ziyadi, Xialin He 等CVPR 2026 · 被引用 14 次
- Differentiable Simulation of Hard Contacts with Soft Gradients for Learning and ControlAnselm Paulus, Andreas René Geist, Pierre Schumacher, Vít Musil 等ICLR 2026 · 被引用 7 次
它引用的顶会 Paper7
- AMP: adversarial motion priors for stylized physics-based character controlXue Bin Peng, Ze Ma, Pieter Abbeel, Sergey Levine 等SIGGRAPH 2021 · 被引用 392 次
- ASE: large-scale reusable adversarial skill embeddings for physically simulated charactersXue Bin Peng, Yunrong Guo, Lina Halper, Sergey Levine 等SIGGRAPH 2022 · 被引用 217 次
- A scalable approach to control diverse behaviors for physically simulated charactersJungdam Won, Deepak Gopinath, Jessica K. HodginsSIGGRAPH 2020 · 被引用 146 次
- Catch & Carry: reusable neural controllers for vision-guided whole-body tasksJosh Merel, Saran Tunyasuvunakool, Arun Ahuja, Yuval Tassa 等SIGGRAPH 2020 · 被引用 103 次
- Physics-based character controllers using conditional VAEsJungdam Won, Deepak Gopinath, Jessica K. HodginsSIGGRAPH 2022 · 被引用 95 次
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