Inherently Explainable Reinforcement Learning in Natural Language
Xiangyu Peng, Mark O. Riedl, Prithviraj Ammanabrolu
摘要
We focus on the task of creating a reinforcement learning agent that is inherently explainable-with the ability to produce immediate local explanations by thinking out loud while performing a task and analyzing entire trajectories post-hoc to produce temporally extended explanations. This Hierarchically Explainable Reinforcement Learning agent (HEX-RL), operates in Interactive Fictions, textbased game environments in which an agent perceives and acts upon the world using textual natural language. These games are usually structured as puzzles or quests with long-term dependencies in which an agent must complete a sequence of actions to succeed-providing ideal environments in which to test an agent's ability to explain its actions. Our agent is designed to treat explainability as a first-class citizen, using an extracted symbolic knowledge graph-based (KG) state representation coupled with a Hierarchical Graph Attention mechanism that points to the facts in the internal graph representation that most influenced the choice of actions. Experiments show that this agent provides significantly improved explanations over strong baselines, as rated by human participants generally unfamiliar with the environment, while also matching state-of-the-art task performance.
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引用它的顶会 Paper2
- Large Language Models can Implement Policy IterationEthan Brooks, Logan Walls, Richard L. Lewis, Satinder SinghNeurIPS 2023 · 被引用 40 次
- ScienceWorld: Is your Agent Smarter than a 5th Grader?Ruoyao Wang, Peter A. Jansen, Marc-Alexandre Côté, Prithviraj AmmanabroluEMNLP 2022 · 被引用 1 次
它引用的顶会 Paper8
- ALBERT: A Lite BERT for Self-supervised Learning of Language RepresentationsZhenzhong Lan, Mingda Chen, Sebastian Goodman, Kevin Gimpel 等ICLR 2020 · 被引用 7,418 次
- Explainable Reinforcement Learning through a Causal LensPrashan Madumal, Tim Miller, Liz Sonenberg, Frank VetereAAAI 2020 · 被引用 408 次
- Interactive Fiction Games: A Colossal AdventureMatthew J. Hausknecht, Prithviraj Ammanabrolu, Marc-Alexandre Côté, Xingdi YuanAAAI 2020 · 被引用 242 次
- Graph Constrained Reinforcement Learning for Natural Language Action SpacesPrithviraj Ammanabrolu, Matthew J. HausknechtICLR 2020 · 被引用 138 次
- Learning Dynamic Belief Graphs to Generalize on Text-Based GamesAshutosh Adhikari, Xingdi Yuan, Marc-Alexandre Côté, Mikulas Zelinka 等NeurIPS 2020 · 被引用 91 次
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