Graph Constrained Reinforcement Learning for Natural Language Action Spaces
Prithviraj Ammanabrolu, Matthew J. Hausknecht
摘要
Interactive Fiction games are text-based simulations in which an agent interacts with the world purely through natural language. They are ideal environments for studying how to extend reinforcement learning agents to meet the challenges of natural language understanding, partial observability, and action generation in combinatorially-large text-based action spaces. We present KG-A2C 1 , an agent that builds a dynamic knowledge graph while exploring and generates actions using a template-based action space. We contend that the dual uses of the knowledge graph to reason about game state and to constrain natural language generation are the keys to scalable exploration of combinatorially large natural language actions. Results across a wide variety of IF games show that KG-A2C outperforms current IF agents despite the exponential increase in action space size.
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引用它的顶会 Paper30
- ALFWorld: Aligning Text and Embodied Environments for Interactive LearningMohit Shridhar, Xingdi Yuan, Marc-Alexandre Côté, Yonatan Bisk 等ICLR 2021 · 被引用 819 次
- SwiftSage: A Generative Agent with Fast and Slow Thinking for Complex Interactive TasksBill Yuchen Lin, Yicheng Fu, Karina Yang, Faeze Brahman 等NeurIPS 2023 · 被引用 244 次
- Do the Rewards Justify the Means? Measuring Trade-Offs Between Rewards and Ethical Behavior in the Machiavelli BenchmarkAlexander Pan, Jun Shern Chan, Andy Zou, Nathaniel Li 等ICML 2023 · 被引用 200 次
- Learning Dynamic Belief Graphs to Generalize on Text-Based GamesAshutosh Adhikari, Xingdi Yuan, Marc-Alexandre Côté, Mikulas Zelinka 等NeurIPS 2020 · 被引用 91 次
- Keep CALM and Explore: Language Models for Action Generation in Text-based GamesShunyu Yao, Rohan Rao, Matthew J. Hausknecht, Karthik NarasimhanEMNLP 2020 · 被引用 67 次
它引用的顶会 Paper2
- Interactive Fiction Games: A Colossal AdventureMatthew J. Hausknecht, Prithviraj Ammanabrolu, Marc-Alexandre Côté, Xingdi YuanAAAI 2020 · 被引用 242 次
- Algorithmic Improvements for Deep Reinforcement Learning Applied to Interactive FictionVishal Jain, William Fedus, Hugo Larochelle, Doina Precup 等AAAI 2020 · 被引用 32 次
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