Learning Knowledge Graph-based World Models of Textual Environments
Prithviraj Ammanabrolu, Mark O. Riedl
摘要
World models improve a learning agent's ability to efficiently operate in interactive and situated environments. This work focuses on the task of building world models of text-based game environments. Text-based games, or interactive narratives, are reinforcement learning environments in which agents perceive and interact with the world using textual natural language. These environments contain long, multi-step puzzles or quests woven through a world that is filled with hundreds of characters, locations, and objects. Our world model learns to simultaneously: (1) predict changes in the world caused by an agent's actions when representing the world as a knowledge graph; and (2) generate the set of contextually relevant natural language actions required to operate in the world. We frame this task as a Set of Sequences generation problem by exploiting the inherent structure of knowledge graphs and actions and introduce both a transformer-based multi-task architecture and a loss function to train it. A zero-shot ablation study on never-before-seen textual worlds shows that our methodology significantly outperforms existing textual world modeling techniques as well as the importance of each of our contributions.
问问这篇 Paper
智能体会读完全文。
Lune 把这篇 Paper 索引到了每一个公式,引用它的顶会 Paper 也一样。你提问,回答直接引用原文。
引用它的顶会 Paper6
- Can Language Models Solve Graph Problems in Natural Language?Heng Wang, Shangbin Feng, Tianxing He, Zhaoxuan Tan 等NeurIPS 2023 · 被引用 420 次
- Do the Rewards Justify the Means? Measuring Trade-Offs Between Rewards and Ethical Behavior in the Machiavelli BenchmarkAlexander Pan, Jun Shern Chan, Andy Zou, Nathaniel Li 等ICML 2023 · 被引用 200 次
- Do Embodied Agents Dream of Pixelated Sheep: Embodied Decision Making using Language Guided World ModellingKolby Nottingham, Prithviraj Ammanabrolu, Alane Suhr, Yejin Choi 等ICML 2023 · 被引用 110 次
- Large Language Models can Implement Policy IterationEthan Brooks, Logan Walls, Richard L. Lewis, Satinder SinghNeurIPS 2023 · 被引用 40 次
- Minding Language Models' (Lack of) Theory of Mind: A Plug-and-Play Multi-Character Belief TrackerMelanie Sclar, Sachin Kumar, Peter West, Alane Suhr 等ACL 2023 · 被引用 21 次
它引用的顶会 Paper7
- ALBERT: A Lite BERT for Self-supervised Learning of Language RepresentationsZhenzhong Lan, Mingda Chen, Sebastian Goodman, Kevin Gimpel 等ICLR 2020 · 被引用 7,418 次
- Contrastive Learning of Structured World ModelsThomas N. Kipf, Elise van der Pol, Max WellingICLR 2020 · 被引用 322 次
- Interactive Fiction Games: A Colossal AdventureMatthew J. Hausknecht, Prithviraj Ammanabrolu, Marc-Alexandre Côté, Xingdi YuanAAAI 2020 · 被引用 242 次
- Graph Constrained Reinforcement Learning for Natural Language Action SpacesPrithviraj Ammanabrolu, Matthew J. HausknechtICLR 2020 · 被引用 138 次
- Learning Dynamic Belief Graphs to Generalize on Text-Based GamesAshutosh Adhikari, Xingdi Yuan, Marc-Alexandre Côté, Mikulas Zelinka 等NeurIPS 2020 · 被引用 91 次
相关 Paper
- PLM-based World Models for Text-based GamesMinsoo Kim, YeonJoon Jung, Dohyeon Lee, Seung-won HwangEMNLP 2022 · 被引用 4 次
- Deep Reinforcement Learning with Stacked Hierarchical Attention for Text-based GamesYunqiu Xu, Meng Fang, Ling Chen, Yali Du 等NeurIPS 2020 · 被引用 48 次
- Inherently Explainable Reinforcement Learning in Natural LanguageXiangyu Peng, Mark O. Riedl, Prithviraj AmmanabroluNeurIPS 2022 · 被引用 29 次
- Eye of the Beholder: Improved Relation Generalization for Text-Based Reinforcement Learning AgentsKeerthiram Murugesan, Subhajit Chaudhury, Kartik TalamadupulaAAAI 2022 · 被引用 5 次
- Text-based RL Agents with Commonsense Knowledge: New Challenges, Environments and BaselinesKeerthiram Murugesan, Mattia Atzeni, Pavan Kapanipathi, Pushkar Shukla 等AAAI 2021 · 被引用 60 次
