Case-based reasoning for better generalization in textual reinforcement learning
Mattia Atzeni, Shehzaad Zuzar Dhuliawala, Keerthiram Murugesan, Mrinmaya Sachan
摘要
Text-based games (TBG) have emerged as promising environments for driving research in grounded language understanding and studying problems like generalization and sample efficiency. Several deep reinforcement learning (RL) methods with varying architectures and learning schemes have been proposed for TBGs. However, these methods fail to generalize efficiently, especially under distributional shifts. In a departure from deep RL approaches, in this paper, we propose a general method inspired by case-based reasoning to train agents and generalize out of the training distribution. The case-based reasoner collects instances of positive experiences from the agent's interaction with the world in the past and later reuses the collected experiences to act efficiently. The method can be applied in conjunction with any existing on-policy neural agent in the literature for TBGs. Our experiments show that the proposed approach consistently improves existing methods, obtains good out-of-distribution generalization, and achieves new state-of-the-art results on widely used environments.
问问这篇 Paper
智能体会读完全文。
Lune 把这篇 Paper 索引到了每一个公式,引用它的顶会 Paper 也一样。你提问,回答直接引用原文。
引用它的顶会 Paper3
- Learning Symbolic Rules over Abstract Meaning Representations for Textual Reinforcement LearningSubhajit Chaudhury, Sarathkrishna Swaminathan, Daiki Kimura, Prithviraj Sen 等ACL 2023 · 被引用 4 次
- Monte Carlo Planning with Large Language Model for Text-Based Game AgentsZijing Shi, Meng Fang, Ling ChenICLR 2025
- Language Model Adaption for Reinforcement Learning with Natural Language Action SpaceJiangxing Wang, Jiachen Li, Xiao Han, Deheng Ye 等ACL 2024
它引用的顶会 Paper10
- Measuring Compositional Generalization: A Comprehensive Method on Realistic DataDaniel Keysers, Nathanael Schärli, Nathan Scales, Hylke Buisman 等ICLR 2020 · 被引用 401 次
- Interactive Fiction Games: A Colossal AdventureMatthew J. Hausknecht, Prithviraj Ammanabrolu, Marc-Alexandre Côté, Xingdi YuanAAAI 2020 · 被引用 242 次
- Graph Constrained Reinforcement Learning for Natural Language Action SpacesPrithviraj Ammanabrolu, Matthew J. HausknechtICLR 2020 · 被引用 138 次
- Text-based RL Agents with Commonsense Knowledge: New Challenges, Environments and BaselinesKeerthiram Murugesan, Mattia Atzeni, Pavan Kapanipathi, Pushkar Shukla 等AAAI 2021 · 被引用 60 次
- Infusing Knowledge into the Textual Entailment Task Using Graph Convolutional NetworksPavan Kapanipathi, Veronika Thost, Siva Sankalp Patel, Spencer Whitehead 等AAAI 2020 · 被引用 48 次
相关 Paper
- Eye of the Beholder: Improved Relation Generalization for Text-Based Reinforcement Learning AgentsKeerthiram Murugesan, Subhajit Chaudhury, Kartik TalamadupulaAAAI 2022 · 被引用 5 次
- Deep Reinforcement Learning with Stacked Hierarchical Attention for Text-based GamesYunqiu Xu, Meng Fang, Ling Chen, Yali Du 等NeurIPS 2020 · 被引用 48 次
- LeDeepChef Deep Reinforcement Learning Agent for Families of Text-Based GamesLeonard Adolphs, Thomas HofmannAAAI 2020 · 被引用 48 次
- Towards Generalizable Reinforcement Learning via Causality-Guided Self-Adaptive RepresentationsYupei Yang, Biwei Huang, Fan Feng, Xinyue Wang 等ICLR 2025
- Learning Knowledge Graph-based World Models of Textual EnvironmentsPrithviraj Ammanabrolu, Mark O. RiedlNeurIPS 2021 · 被引用 43 次
