Strategy and Skill Learning for Physics-based Table Tennis Animation
Jiashun Wang, Jessica K. Hodgins, Jungdam Won
摘要
Recent advancements in physics-based character animation leverage deep learning to generate agile and natural motion, enabling characters to execute movements such as backflips, boxing, and tennis. However, reproducing the selection and use of diverse motor skills in dynamic environments to solve complex tasks, as humans do, still remains a challenge. We present a strategy and skill learning approach for physics-based table tennis animation. Our method addresses the issue of mode collapse, where the characters do not fully utilize the motor skills they need to perform to execute complex tasks. More specifically, we demonstrate a hierarchical control system for diversified skill learning and a strategy learning framework for effective decision-making. We showcase the efficacy of our method through comparative analysis with state-of-the-art methods, demonstrating its capabilities in executing various skills for table tennis. Our strategy learning framework is validated through both agent-agent interaction and human-agent interaction in Virtual Reality, handling both competitive and cooperative tasks.
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引用它的顶会 Paper11
- InterDreamer: Zero-Shot Text to 3D Dynamic Human-Object InteractionSirui Xu, Ziyin Wang, Yu-Xiong Wang, Liangyan GuiNeurIPS 2024 · 被引用 78 次
- InterPrior: Scaling Generative Control for Physics-Based Human-Object InteractionsSirui Xu, Samuel Schulter, Morteza Ziyadi, Xialin He 等CVPR 2026 · 被引用 14 次
- InterAgent: Physics-based Multi-agent Command Execution via Diffusion on Interaction GraphsBin Li, Ruichi Zhang, Han Liang, Jingyan Zhang 等CVPR 2026 · 被引用 4 次
- PhysicsFC: Learning User-Controlled Skills for a Physics-Based Football Player ControllerMinsu Kim, Eunho Jung, Yoonsang LeeSIGGRAPH 2025 · 被引用 4 次
- TeamHOI: Learning a Unified Policy for Cooperative Human-Object Interactions with Any Team SizeStefan Lionar, Gim Hee LeeCVPR 2026 · 被引用 3 次
它引用的顶会 Paper10
- AMP: adversarial motion priors for stylized physics-based character controlXue Bin Peng, Ze Ma, Pieter Abbeel, Sergey Levine 等SIGGRAPH 2021 · 被引用 392 次
- ASE: large-scale reusable adversarial skill embeddings for physically simulated charactersXue Bin Peng, Yunrong Guo, Lina Halper, Sergey Levine 等SIGGRAPH 2022 · 被引用 217 次
- A scalable approach to control diverse behaviors for physically simulated charactersJungdam Won, Deepak Gopinath, Jessica K. HodginsSIGGRAPH 2020 · 被引用 146 次
- Option Discovery using Deep Skill ChainingAkhil Bagaria, George KonidarisICLR 2020 · 被引用 126 次
- Physics-based character controllers using conditional VAEsJungdam Won, Deepak Gopinath, Jessica K. HodginsSIGGRAPH 2022 · 被引用 95 次
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