PhysicsFC: Learning User-Controlled Skills for a Physics-Based Football Player Controller
Minsu Kim, Eunho Jung, Yoonsang Lee
摘要
We propose PhysicsFC, a method for controlling physically simulated football player characters to perform a variety of football skills-such as dribbling, trapping, moving, and kicking-based on user input, while seamlessly transitioning between these skills. Our skill-specific policies, which generate latent variables for each football skill, are trained using an existing physics-based motion embedding model that serves as a foundation for reproducing football motions. Key features include a tailored reward design for the Dribble policy, a two-phase reward structure combined with projectile dynamics-based initialization for the Trap policy, and a Data-Embedded Goal-Conditioned Latent Guidance (DEGCL) method for the Move policy. Using the trained skill policies, the proposed football player finite state machine (PhysicsFC FSM) allows users to interactively control the character. To ensure smooth and agile transitions between skill policies, as defined in the FSM, we introduce the Skill Transition-Based Initialization (STI), which is applied during the training of each skill policy. We develop several interactive scenarios to showcase PhysicsFC's effectiveness, including competitive trapping and dribbling, give-and-go plays, and 11v11 football games, where multiple PhysicsFC agents produce natural and controllable physics-based football player behaviors. Quantitative evaluations further validate the performance of individual skill policies and the transitions between them, using the presented metrics and experimental designs.
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引用它的顶会 Paper2
- InterAgent: Physics-based Multi-agent Command Execution via Diffusion on Interaction GraphsBin Li, Ruichi Zhang, Han Liang, Jingyan Zhang 等CVPR 2026 · 被引用 4 次
- Push-and-Step: From RL-Based Balance Recovery to Physical Simulation of Dense CrowdsAlexis Jensen, Pei Xu, Ioannis Karamouzas, Charles Pontonnier 等CVPR 2026
它引用的顶会 Paper15
- AMP: adversarial motion priors for stylized physics-based character controlXue Bin Peng, Ze Ma, Pieter Abbeel, Sergey Levine 等SIGGRAPH 2021 · 被引用 392 次
- ASE: large-scale reusable adversarial skill embeddings for physically simulated charactersXue Bin Peng, Yunrong Guo, Lina Halper, Sergey Levine 等SIGGRAPH 2022 · 被引用 217 次
- Catch & Carry: reusable neural controllers for vision-guided whole-body tasksJosh Merel, Saran Tunyasuvunakool, Arun Ahuja, Yuval Tassa 等SIGGRAPH 2020 · 被引用 103 次
- Physics-based character controllers using conditional VAEsJungdam Won, Deepak Gopinath, Jessica K. HodginsSIGGRAPH 2022 · 被引用 95 次
- Control strategies for physically simulated characters performing two-player competitive sportsJungdam Won, Deepak Gopinath, Jessica K. HodginsSIGGRAPH 2021 · 被引用 73 次
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