No-Press Diplomacy from Scratch
Anton Bakhtin, David J. Wu, Adam Lerer, Noam Brown
摘要
Prior AI successes in complex games have largely focused on settings with at most hundreds of actions at each decision point. In contrast, Diplomacy is a game with more than 10^20 possible actions per turn. Previous attempts to address games with large branching factors, such as Diplomacy, StarCraft, and Dota, used human data to bootstrap the policy or used handcrafted reward shaping. In this paper, we describe an algorithm for action exploration and equilibrium approximation in games with combinatorial action spaces. This algorithm simultaneously performs value iteration while learning a policy proposal network. A double oracle step is used to explore additional actions to add to the policy proposals. At each state, the target state value and policy for the model training are computed via an equilibrium search procedure. Using this algorithm, we train an agent, DORA, completely from scratch for a popular two-player variant of Diplomacy and show that it achieves superhuman performance. Additionally, we extend our methods to full-scale no-press Diplomacy and for the first time train an agent from scratch with no human data. We present evidence that this agent plays a strategy that is incompatible with human-data bootstrapped agents. This presents the first strong evidence of multiple equilibria in Diplomacy and suggests that self play alone may be insufficient for achieving superhuman performance in Diplomacy.
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引用它的顶会 Paper11
- Modeling Strong and Human-Like Gameplay with KL-Regularized SearchAthul Paul Jacob, David J. Wu, Gabriele Farina, Adam Lerer 等ICML 2022 · 被引用 69 次
- Richelieu: Self-Evolving LLM-Based Agents for AI DiplomacyZhenyu Guan, Xiangyu Kong, Fangwei Zhong, Yizhou WangNeurIPS 2024 · 被引用 48 次
- Efficient Phi-Regret Minimization in Extensive-Form Games via Online Mirror DescentYu Bai, Chi Jin, Song Mei, Ziang Song 等NeurIPS 2022 · 被引用 24 次
- Mastering the Game of No-Press Diplomacy via Human-Regularized Reinforcement Learning and PlanningAnton Bakhtin, David J. Wu, Adam Lerer, Jonathan Gray 等ICLR 2023 · 被引用 10 次
- It Takes Two to Negotiate: Modeling Social Exchange in Online Multiplayer GamesKokil Jaidka, Hansin Ahuja, Lynnette Hui Xian NgCSCW 2024 · 被引用 9 次
它引用的顶会 Paper5
- Combining Deep Reinforcement Learning and Search for Imperfect-Information GamesNoam Brown, Anton Bakhtin, Adam Lerer, Qucheng GongNeurIPS 2020 · 被引用 205 次
- Pipeline PSRO: A Scalable Approach for Finding Approximate Nash Equilibria in Large GamesStephen McAleer, John B. Lanier, Roy Fox, Pierre BaldiNeurIPS 2020 · 被引用 98 次
- Human-Level Performance in No-Press Diplomacy via Equilibrium SearchJonathan Gray, Adam Lerer, Anton Bakhtin, Noam BrownICLR 2021 · 被引用 61 次
- Learning to Play No-Press Diplomacy with Best Response Policy IterationThomas W. Anthony, Tom Eccles, Andrea Tacchetti, János Kramár 等NeurIPS 2020 · 被引用 50 次
- Double Oracle Algorithm for Computing Equilibria in Continuous GamesLukás Adam, Rostislav Horcík, Tomás Kasl, Tomás KroupaAAAI 2021 · 被引用 30 次
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