Explicit Exploration for High-Welfare Equilibria in Game-Theoretic Multiagent Reinforcement Learning
Austin A. Nguyen, Anri Gu, Michael P. Wellman
摘要
Iterative extension of empirical game models through deep reinforcement learning (RL) has proved an effective approach for finding equilibria in complex games. When multiple equilibria exist, we may have preferences among solutions. We address this equilibrium selection issue in the context of Policy Space Response Oracles (PSRO), a flexible game-solving framework based on deep RL, by skewing strategy generation towards higher-welfare solutions. At each iteration, we create an exploration policy that imitates high welfare-yielding behavior and train a response to the current solution, regularized to be similar to the exploration policy. With no additional simulation expense, our approach, named Ex 2 PSRO, tends to find higher welfare equilibria than vanilla PSRO in two benchmarks: a sequential bargaining game and a social dilemma game. Further experiments demonstrate Ex 2 PSRO's composability with other PSRO variants and illuminate the relationship between exploration policy choice and algorithmic performance.
问问这篇 Paper
智能体会读完全文。
Lune 把这篇 Paper 索引到了最后一个公式,引用它的顶会 Paper 也一样。你提问,回答直接引用原文。
它引用的顶会 Paper9
- Offline Reinforcement Learning with Fisher Divergence Critic RegularizationIlya Kostrikov, Rob Fergus, Jonathan Tompson, Ofir NachumICML 2021 · 被引用 350 次
- Effective Diversity in Population Based Reinforcement LearningJack Parker-Holder, Aldo Pacchiano, Krzysztof Marcin Choromanski, Stephen J. RobertsNeurIPS 2020 · 被引用 195 次
- From Poincaré Recurrence to Convergence in Imperfect Information Games: Finding Equilibrium via RegularizationJulien Pérolat, Rémi Munos, Jean-Baptiste Lespiau, Shayegan Omidshafiei 等ICML 2021 · 被引用 102 次
- Modelling Behavioural Diversity for Learning in Open-Ended GamesNicolas Perez Nieves, Yaodong Yang, Oliver Slumbers, David Henry Mguni 等ICML 2021 · 被引用 80 次
- On Pathologies in KL-Regularized Reinforcement Learning from Expert DemonstrationsTim G. J. Rudner, Cong Lu, Michael A. Osborne, Yarin Gal 等NeurIPS 2021 · 被引用 33 次
相关 Paper
- Iterative Empirical Game Solving via Single Policy Best ResponseMax Olan Smith, Thomas Anthony, Michael P. WellmanICLR 2021 · 被引用 23 次
- Global Policy-Space Response Oracles for Two-Player Zero-Sum GamesJunyu Zhang, Feihong Yang, Jian Wang, Chao Wang 等ICML 2026
- XDO: A Double Oracle Algorithm for Extensive-Form GamesStephen McAleer, John B. Lanier, Kevin A. Wang, Pierre Baldi 等NeurIPS 2021 · 被引用 66 次
- Toward Optimal Policy Population Growth in Two-Player Zero-Sum GamesStephen Marcus McAleer, JB Lanier, Kevin A. Wang, Pierre Baldi 等ICLR 2024 · 被引用 3 次
- Policy Space Diversity for Non-Transitive GamesJian Yao, Weiming Liu, Haobo Fu, Yaodong Yang 等NeurIPS 2023 · 被引用 28 次
