Combining Deep Reinforcement Learning and Search for Imperfect-Information Games
Noam Brown, Anton Bakhtin, Adam Lerer, Qucheng Gong
摘要
The combination of deep reinforcement learning and search at both training and test time is a powerful paradigm that has led to a number of a successes in single-agent settings and perfect-information games, best exemplified by the success of AlphaZero. However, algorithms of this form have been unable to cope with imperfect-information games. This paper presents ReBeL, a general framework for self-play reinforcement learning and search for imperfect-information games. In the simpler setting of perfect-information games, ReBeL reduces to an algorithm similar to AlphaZero. Results show ReBeL leads to low exploitability in benchmark imperfect-information games and achieves superhuman performance in heads-up no-limit Texas hold'em poker, while using far less domain knowledge than any prior poker AI. We also prove that ReBeL converges to a Nash equilibrium in two-player zero-sum games in tabular settings.
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引用它的顶会 Paper50
- DouZero: Mastering DouDizhu with Self-Play Deep Reinforcement LearningDaochen Zha, Jingru Xie, Wenye Ma, Sheng Zhang 等ICML 2021 · 被引用 150 次
- AlphaHoldem: High-Performance Artificial Intelligence for Heads-Up No-Limit Poker via End-to-End Reinforcement LearningEnmin Zhao, Renye Yan, Jinqiu Li, Kai Li 等AAAI 2022 · 被引用 63 次
- Human-Level Performance in No-Press Diplomacy via Equilibrium SearchJonathan Gray, Adam Lerer, Anton Bakhtin, Noam BrownICLR 2021 · 被引用 61 次
- No-Press Diplomacy from ScratchAnton Bakhtin, David J. Wu, Adam Lerer, Noam BrownNeurIPS 2021 · 被引用 51 次
- Scalable Online Planning via Reinforcement Learning Fine-TuningArnaud Fickinger, Hengyuan Hu, Brandon Amos, Stuart J. Russell 等NeurIPS 2021 · 被引用 26 次
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