Improving Policies via Search in Cooperative Partially Observable Games
Adam Lerer, Hengyuan Hu, Jakob N. Foerster, Noam Brown
摘要
Recent superhuman results in games have largely been achieved in a variety of zero-sum settings, such as Go and Poker, in which agents need to compete against others. However, just like humans, real-world AI systems have to coordinate and communicate with other agents in cooperative partially observable environments as well. These settings commonly require participants to both interpret the actions of others and to act in a way that is informative when being interpreted. Those abilities are typically summarized as theory of mind and are seen as crucial for social interactions. In this paper we propose two different search techniques that can be applied to improve an arbitrary agreed-upon policy in a cooperative partially observable game. The first one, single-agent search, effectively converts the problem into a single agent setting by making all but one of the agents play according to the agreed-upon policy. In contrast, in multi-agent search all agents carry out the same common-knowledge search procedure whenever doing so is computationally feasible, and fall back to playing according to the agreed-upon policy otherwise. We prove that these search procedures are theoretically guaranteed to at least maintain the original performance of the agreed-upon policy (up to a bounded approximation error). In the benchmark challenge problem of Hanabi, our search technique greatly improves the performance of every agent we tested and when applied to a policy trained using RL achieves a new state-of-the-art score of 24.61 / 25 in the game, compared to a previous-best of 24.08 / 25.
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引用它的顶会 Paper30
- "Other-Play" for Zero-Shot CoordinationHengyuan Hu, Adam Lerer, Alex Peysakhovich, Jakob N. FoersterICML 2020 · 被引用 271 次
- Combining Deep Reinforcement Learning and Search for Imperfect-Information GamesNoam Brown, Anton Bakhtin, Adam Lerer, Qucheng GongNeurIPS 2020 · 被引用 205 次
- DouZero: Mastering DouDizhu with Self-Play Deep Reinforcement LearningDaochen Zha, Jingru Xie, Wenye Ma, Sheng Zhang 等ICML 2021 · 被引用 150 次
- Evaluation of Human-AI Teams for Learned and Rule-Based Agents in HanabiHo Chit Siu, Jaime Daniel Peña, Edenna Chen, Yutai Zhou 等NeurIPS 2021 · 被引用 78 次
- Modeling Strong and Human-Like Gameplay with KL-Regularized SearchAthul Paul Jacob, David J. Wu, Gabriele Farina, Adam Lerer 等ICML 2022 · 被引用 69 次
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