Evaluation of Human-AI Teams for Learned and Rule-Based Agents in Hanabi
Ho Chit Siu, Jaime Daniel Peña, Edenna Chen, Yutai Zhou, Victor J. Lopez, Kyle Palko, Kimberlee C. Chang, Ross E. Allen
摘要
Deep reinforcement learning has generated superhuman AI in competitive games such as Go and StarCraft. Can similar learning techniques create a superior AI teammate for human-machine collaborative games? Will humans prefer AI teammates that improve objective team performance or those that improve subjective metrics of trust? In this study, we perform a single-blind evaluation of teams of humans and AI agents in the cooperative card game Hanabi, with both rule-based and learning-based agents. In addition to the game score, used as an objective metric of the human-AI team performance, we also quantify subjective measures of the human's perceived performance, teamwork, interpretability, trust, and overall preference of AI teammate. We find that humans have a clear preference toward a rule-based AI teammate (SmartBot) over a state-of-the-art learning-based AI teammate (Other-Play) across nearly all subjective metrics, and generally view the learning-based agent negatively, despite no statistical difference in the game score. This result has implications for future AI design and reinforcement learning benchmarking, highlighting the need to incorporate subjective metrics of human-AI teaming rather than a singular focus on objective task performance. 4
问问这篇 Paper
智能体会读完全文。
Lune 把这篇 Paper 索引到了每一个公式,引用它的顶会 Paper 也一样。你提问,回答直接引用原文。
引用它的顶会 Paper11
- Generative Agents: Interactive Simulacra of Human BehaviorJoon Sung Park, Joseph C. O'Brien, Carrie Jun Cai, Meredith Ringel Morris 等UIST 2023 · 被引用 1,882 次
- Modeling Strong and Human-Like Gameplay with KL-Regularized SearchAthul Paul Jacob, David J. Wu, Gabriele Farina, Adam Lerer 等ICML 2022 · 被引用 69 次
- An Efficient End-to-End Training Approach for Zero-Shot Human-AI CoordinationXue Yan, Jiaxian Guo, Xingzhou Lou, Jun Wang 等NeurIPS 2023 · 被引用 37 次
- Diverse Conventions for Human-AI CollaborationBidipta Sarkar, Andy Shih, Dorsa SadighNeurIPS 2023 · 被引用 23 次
- SimSpark: Interactive Simulation of Social Media BehaviorsZiyue Lin, Yi Shan, Lin Gao, Xinghua Jia 等CSCW 2025 · 被引用 5 次
它引用的顶会 Paper5
- Explainable Reinforcement Learning through a Causal LensPrashan Madumal, Tim Miller, Liz Sonenberg, Frank VetereAAAI 2020 · 被引用 408 次
- "Other-Play" for Zero-Shot CoordinationHengyuan Hu, Adam Lerer, Alex Peysakhovich, Jakob N. FoersterICML 2020 · 被引用 271 次
- Simplified Action Decoder for Deep Multi-Agent Reinforcement LearningHengyuan Hu, Jakob N. FoersterICLR 2020 · 被引用 88 次
- Improving Policies via Search in Cooperative Partially Observable GamesAdam Lerer, Hengyuan Hu, Jakob N. Foerster, Noam BrownAAAI 2020 · 被引用 87 次
- Human-Level Performance in No-Press Diplomacy via Equilibrium SearchJonathan Gray, Adam Lerer, Anton Bakhtin, Noam BrownICLR 2021 · 被引用 61 次
相关 Paper
- The Hidden Rules of Hanabi: How Humans Outperform AI AgentsMatthew Sidji, Wally Smith, Melissa J. RogersonCHI 2023 · 被引用 9 次
- Learning to Lie: Adversarial Attacks on Human-AI Teams and LLMsAbed Kareem Musaffar, Anand Gokhale, Sirui Zeng, Rasta Tadayontahmasebi 等ICLR 2026 · 被引用 2 次
- Designs for Enabling Collaboration in Human-Machine Teaming via Interactive and Explainable SystemsRohan R. Paleja, Michael Munje, Kimberlee Chestnut Chang, Reed Jensen 等NeurIPS 2024 · 被引用 12 次
- K-level Reasoning for Zero-Shot Coordination in HanabiBrandon Cui, Hengyuan Hu, Luis Pineda, Jakob N. FoersterNeurIPS 2021 · 被引用 46 次
- Investigating AI Teammate Communication Strategies and Their Impact in Human-AI Teams for Effective TeamworkRui Zhang, Wen Duan, Christopher Flathmann, Nathan J. McNeese 等CSCW 2023 · 被引用 98 次
