Interactive Fiction Game Playing as Multi-Paragraph Reading Comprehension with Reinforcement Learning
Xiaoxiao Guo, Mo Yu, Yupeng Gao, Chuang Gan, Murray Campbell, Shiyu Chang
摘要
Interactive Fiction (IF) games with real humanwritten natural language texts provide a new natural evaluation for language understanding techniques. In contrast to previous text games with mostly synthetic texts, IF games pose language understanding challenges on the humanwritten textual descriptions of diverse and sophisticated game worlds and language generation challenges on the action command generation from less restricted combinatorial space. We take a novel perspective of IF game solving and re-formulate it as Multi-Passage Reading Comprehension (MPRC) tasks. Our approaches utilize the context-query attention mechanisms and the structured prediction in MPRC to efficiently generate and evaluate action outputs and apply an object-centric historical observation retrieval strategy to mitigate the partial observability of the textual observations. Extensive experiments on the recent IF benchmark (Jericho) demonstrate clear advantages of our approaches achieving high winning rates and low data requirements compared to all previous approaches. 1
问问这篇 Paper
智能体会读完全文。
Lune 把这篇 Paper 索引到了每一个公式,引用它的顶会 Paper 也一样。你提问,回答直接引用原文。
引用它的顶会 Paper8
- WebShop: Towards Scalable Real-World Web Interaction with Grounded Language AgentsShunyu Yao, Howard Chen, John Yang, Karthik NarasimhanNeurIPS 2022 · 被引用 1,477 次
- Multi-Stage Episodic Control for Strategic Exploration in Text GamesJens Tuyls, Shunyu Yao, Sham M. Kakade, Karthik NarasimhanICLR 2022 · 被引用 30 次
- Perceiving the World: Question-guided Reinforcement Learning for Text-based GamesYunqiu Xu, Meng Fang, Ling Chen, Yali Du 等ACL 2022 · 被引用 22 次
- Case-based reasoning for better generalization in textual reinforcement learningMattia Atzeni, Shehzaad Zuzar Dhuliawala, Keerthiram Murugesan, Mrinmaya SachanICLR 2022 · 被引用 16 次
- Conceptual Reinforcement Learning for Language-Conditioned TasksShaohui Peng, Xing Hu, Rui Zhang, Jiaming Guo 等AAAI 2023 · 被引用 12 次
它引用的顶会 Paper3
- Learning to Retrieve Reasoning Paths over Wikipedia Graph for Question AnsweringAkari Asai, Kazuma Hashimoto, Hannaneh Hajishirzi, Richard Socher 等ICLR 2020 · 被引用 322 次
- Interactive Fiction Games: A Colossal AdventureMatthew J. Hausknecht, Prithviraj Ammanabrolu, Marc-Alexandre Côté, Xingdi YuanAAAI 2020 · 被引用 242 次
- Graph Constrained Reinforcement Learning for Natural Language Action SpacesPrithviraj Ammanabrolu, Matthew J. HausknechtICLR 2020 · 被引用 138 次
相关 Paper
- Monte-Carlo Planning and Learning with Language Action Value EstimatesYoungsoo Jang, Seokin Seo, Jongmin Lee, Kee-Eung KimICLR 2021 · 被引用 18 次
- Keep CALM and Explore: Language Models for Action Generation in Text-based GamesShunyu Yao, Rohan Rao, Matthew J. Hausknecht, Karthik NarasimhanEMNLP 2020 · 被引用 67 次
- Deep Reinforcement Learning with Stacked Hierarchical Attention for Text-based GamesYunqiu Xu, Meng Fang, Ling Chen, Yali Du 等NeurIPS 2020 · 被引用 48 次
- NovelQA: Benchmarking Question Answering on Documents Exceeding 200K TokensCunxiang Wang, Ruoxi Ning, Boqi Pan, Tonghui Wu 等ICLR 2025
- Are Large Vision Language Models Good Game Players?Xinyu Wang, Bohan Zhuang, Qi WuICLR 2025
