Perceiving the World: Question-guided Reinforcement Learning for Text-based Games
Yunqiu Xu, Meng Fang, Ling Chen, Yali Du, Joey Tianyi Zhou, Chengqi Zhang
摘要
Text-based games provide an interactive way to study natural language processing. While deep reinforcement learning has shown effectiveness in developing the game playing agent, the low sample efficiency and the large action space remain to be the two major challenges that hinder the DRL from being applied in the real world. In this paper, we address the challenges by introducing world-perceiving modules, which automatically decompose tasks and prune actions by answering questions about the environment. We then propose a two-phase training framework to decouple language learning from reinforcement learning, which further improves the sample efficiency. The experimental results show that the proposed method significantly improves the performance and sample efficiency. Besides, it shows robustness against compound error and limited pre-training data.
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引用它的顶会 Paper5
- Large Language Models Are Neurosymbolic ReasonersMeng Fang, Shilong Deng, Yudi Zhang, Zijing Shi 等AAAI 2024 · 被引用 53 次
- EAGER: Asking and Answering Questions for Automatic Reward Shaping in Language-guided RLThomas Carta, Pierre-Yves Oudeyer, Olivier Sigaud, Sylvain LamprierNeurIPS 2022 · 被引用 35 次
- Persona Dynamics: Unveiling the Impact of Persona Traits on Agents in Text-Based GamesSeungwon Lim, Seungbeen Lee, Dongjun Min, Youngjae YuACL 2025 · 被引用 1 次
- Monte Carlo Planning with Large Language Model for Text-Based Game AgentsZijing Shi, Meng Fang, Ling ChenICLR 2025
- Language Model Adaption for Reinforcement Learning with Natural Language Action SpaceJiangxing Wang, Jiachen Li, Xiao Han, Deheng Ye 等ACL 2024
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