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CVPR2025顶会

3D-HGS: 3D Half-Gaussian Splatting

Haolin Li, Jinyang Liu, Mario Sznaier, Octavia I. Camps

2025年份
15顶会引用

摘要

Photo-realistic image rendering from 3D scene reconstruction has advanced significantly with neural rendering techniques. Among these, 3D Gaussian Splatting (3D-GS) outperforms Neural Radiance Fields (NeRFs) in quality and speed but struggles with shape and color discontinuities. We propose 3D Half-Gaussian (3D-HGS) kernels as a plugand-play solution to address these limitations. Our experiments show that 3D-HGS enhances existing 3D-GS methods, achieving state-of-the-art rendering quality without compromising speed. More demos and code are available at https://lihaolin88.github.io/CVPR-2025-3DHGS .

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