GVKF: Gaussian Voxel Kernel Functions for Highly Efficient Surface Reconstruction in Open Scenes
Gaochao Song, Chong Cheng, Hao Wang
摘要
In this paper we present a novel method for efficient and effective 3D surface reconstruction in open scenes. Existing Neural Radiance Fields (NeRF) based works typically require extensive training and rendering time due to the adopted implicit representations. In contrast, 3D Gaussian splatting (3DGS) uses an explicit and discrete representation, hence the reconstructed surface is built by the huge number of Gaussian primitives, which leads to excessive memory consumption and rough surface details in sparse Gaussian areas. To address these issues, we propose Gaussian Voxel Kernel Functions (GVKF), which establish a continuous scene representation based on discrete 3DGS through kernel regression. The GVKF integrates fast 3DGS rasterization and highly effective scene implicit representations, achieving high-fidelity open scene surface reconstruction. Experiments on challenging scene datasets demonstrate the efficiency and effectiveness of our proposed GVKF, featuring with high reconstruction quality, real-time rendering speed, significant savings in storage and training memory consumption.
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引用它的顶会 Paper8
- LongStream: Long-Sequence Streaming Autoregressive Visual GeometryChong Cheng, Xianda Chen, Tao Xie, Wei Yin 等CVPR 2026 · 被引用 16 次
- RegGS: Unposed Sparse Views Gaussian Splatting with 3DGS RegistrationChong Cheng, Yu Hu, Sicheng Yu, Beizhen Zhao 等ICCV 2025 · 被引用 3 次
- GS-Occ3D: Scaling Vision-Only Occupancy Reconstruction with Gaussian SplattingBaijun Ye, Minghui Qin, Saining Zhang, Moonjun Goon 等ICCV 2025 · 被引用 2 次
- Grids Often Outperform Implicit Neural Representation at Compressing Dense SignalsNamhoon Kim, Sara Fridovich-KeilNeurIPS 2025 · 被引用 1 次
- RayletDF: Raylet Distance Fields for Generalizable 3D Surface Reconstruction from Point Clouds or GaussiansShenxing Wei, Jinxi Li, Yafei Yang, Siyuan Zhou 等ICCV 2025 · 被引用 1 次
它引用的顶会 Paper27
- 3D Gaussian Splatting for Real-Time Radiance Field RenderingBernhard Kerbl, Georgios Kopanas, Thomas Leimkühler, George DrettakisSIGGRAPH 2023 · 被引用 5,687 次
- Instant neural graphics primitives with a multiresolution hash encodingThomas Müller, Alex Evans, Christoph Schied, Alexander KellerSIGGRAPH 2022 · 被引用 4,089 次
- Mip-NeRF: A Multiscale Representation for Anti-Aliasing Neural Radiance FieldsJonathan T. Barron, Ben Mildenhall, Matthew Tancik, Peter Hedman 等ICCV 2021 · 被引用 2,700 次
- NeuS: Learning Neural Implicit Surfaces by Volume Rendering for Multi-view ReconstructionPeng Wang, Lingjie Liu, Yuan Liu, Christian Theobalt 等NeurIPS 2021 · 被引用 2,500 次
- Neural Sparse Voxel FieldsLingjie Liu, Jiatao Gu, Kyaw Zaw Lin, Tat-Seng Chua 等NeurIPS 2020 · 被引用 1,535 次
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