GauRast: Enhancing GPU Triangle Rasterizers to Accelerate 3D Gaussian Splatting
Sixu Li, Ben Keller, Yingyan Celine Lin, Brucek Khailany
摘要
3D intelligence leverages rich 3D features and stands as a promising frontier in AI, with 3D rendering fundamental to many downstream applications. 3D Gaussian Splatting (3DGS), an emerging high-quality 3D rendering method, requires significant computation, making real-time execution on existing GPUequipped edge devices infeasible. Previous efforts to accelerate 3DGS rely on dedicated accelerators that require substantial integration overhead and hardware costs. This work proposes an acceleration strategy that leverages the similarities between the 3DGS pipeline and the highly optimized conventional graphics pipeline in modern GPUs. Instead of developing a dedicated accelerator, we enhance existing GPU rasterizer hardware to efficiently support 3DGS operations. Our results demonstrate a 23× increase in processing speed and a 24× reduction in energy consumption for the dominant rasterization operator in the 3DGS pipeline. These improvements yield a 6× and 4× faster endto-end runtime for the original 3DGS algorithm and the latest efficiency-improved pipeline, respectively, achieving rendering speeds of 24 FPS and 46 FPS. These enhancements incur only a minimal area overhead of 0.2% relative to the entire SoC chip area, underscoring the practicality and efficiency of our approach for enabling 3DGS rendering on resource-constrained platforms.
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引用它的顶会 Paper3
- Faster-GS: Analyzing and Improving Gaussian Splatting OptimizationFlorian Hahlbohm, Linus Franke, Martin Eisemann, Marcus A. MagnorCVPR 2026 · 被引用 16 次
- CaT-GS: Efficient 3DGS Rendering for Large-Scale Scenes with Inter-frame Caching and Tile SchedulingTingjia Zhang, Bo Chen, Shengzhong Liu, Fan Wu 等CVPR 2026
- Efficient 3D Gaussian Splatting with Axis-Shared Rasterization and Order-independent TransmittanceZhican Wang, Guanghui He, Lingjun Gao, Dantong Liu 等ISCA 2026
它引用的顶会 Paper11
- 3D Gaussian Splatting for Real-Time Radiance Field RenderingBernhard Kerbl, Georgios Kopanas, Thomas Leimkühler, George DrettakisSIGGRAPH 2023 · 被引用 5,687 次
- Mip-NeRF 360: Unbounded Anti-Aliased Neural Radiance FieldsJonathan T. Barron, Ben Mildenhall, Dor Verbin, Pratul P. Srinivasan 等CVPR 2022 · 被引用 1,603 次
- Gaussian Splatting SLAMHidenobu Matsuki, Riku Murai, Paul H. J. Kelly, Andrew J. DavisonCVPR 2024 · 被引用 328 次
- DrivingGaussian: Composite Gaussian Splatting for Surrounding Dynamic Autonomous Driving ScenesXiaoyu Zhou, Zhiwei Lin, Xiaojun Shan, Yongtao Wang 等CVPR 2024 · 被引用 166 次
- 3DGS-Avatar: Animatable Avatars via Deformable 3D Gaussian SplattingZhiyin Qian, Shaofei Wang, Marko Mihajlovic, Andreas Geiger 等CVPR 2024 · 被引用 131 次
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