Lune

MICRO2025顶会

REACT3D: Real-time Edge Accelerator for Incremental Training in 3D Gaussian Splatting based SLAM Systems

Hongyi Wang, Zhenhua Zhu, Tianchen Zhao, Yunfei Xiang, Zehao Wang, Jincheng Yu, Huazhong Yang, Yuan Xie, Yu Wang

2025年份
3被引次数
1顶会引用

摘要

3D Gaussian Splatting (3DGS) has emerged as a promising approach for high-fidelity scene reconstruction and has been widely adopted in Simultaneous Localization and Mapping (SLAM) systems. 3DGS SLAM requires incremental training and rendering of Gaussians in real-time from continuous camera viewpoints. To match the streaming nature of SLAM, 3DGS-based mapping must sustain over 30 frames per second (FPS), which is a widely recognized threshold for maintaining accurate tracking and mapping quality. Existing GPU-based solutions and prior accelerators fall short of this target, primarily due to redundant training computation, unnecessary loss computing, and irregular memory access patterns.

To address these challenges, we propose REACT3D, a real-time edge accelerator designed for incremental training in 3DGS SLAM systems. At the algorithmic level, we introduce spatial consistency and convergence aware sparsification, which eliminates redundant computation in both forward and backward rendering by predicting under-optimized regions based on spatial coherence and convergence dynamics. At the architectural level, we design a pixel blockwise fine-grained dataflow to eliminate explicit loss computing, establish a tightly coupled pipeline, and improve hardware utilization. Furthermore, we develop a Content Addressable Memory (CAM)-based Dual-index Gaussian Buffer to resolve discontinuous * Equal contribution.

问问这篇 Paper

智能体会读完全文。

Lune 把这篇 Paper 索引到了每一个公式,引用它的顶会 Paper 也一样。你提问,回答直接引用原文。

可以从这些问题问起

智能体调用

Luneget_paper_fulltext

在 Lune 里问

免费开始,无需绑卡

引用它的顶会 Paper1

问问它们各自怎么用它

它引用的顶会 Paper20

相关 Paper

黄昏的海面,两侧是细线勾勒的悬崖