Contact-Aware Retargeting of Skinned Motion
Ruben Villegas, Duygu Ceylan, Aaron Hertzmann, Jimei Yang, Jun Saito
摘要
This paper introduces a motion retargeting method that preserves self-contacts and prevents interpenetration. Self-contacts, such as when hands touch each other or the torso or the head, are important attributes of human body language and dynamics, yet existing methods do not model or preserve these contacts. Likewise, interpenetration, such as a hand passing into the torso, are a typical artifact of motion estimation methods. The input to our method is a human motion sequence and a target skeleton and character geometry. The method identifies self-contacts and ground contacts in the input motion, and optimizes the motion to apply to the output skeleton, while preserving these contacts and reducing interpenetration. We introduce a novel geometry-conditioned recurrent network with an encoder-space optimization strategy that achieves efficient retargeting while satisfying contact constraints. In experiments, our results quantitatively outperform previous methods and we conduct a user study where our retargeted motions are rated as higher-quality than those produced by recent works. We also show our method generalizes to motion estimated from human videos where we improve over previous works that produce noticeable interpenetration.
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引用它的顶会 Paper15
- Action-conditioned On-demand Motion GenerationQiujing Lu, Yipeng Zhang, Mingjian Lu, Vwani RoychowdhuryACM MM 2022 · 被引用 29 次
- LAC - Latent Action Composition for Skeleton-based Action SegmentationDi Yang, Yaohui Wang, Antitza Dantcheva, Quan Kong 等ICCV 2023 · 被引用 22 次
- Skinned Motion Retargeting with Dense Geometric Interaction PerceptionZijie Ye, Jia-Wei Liu, Jia Jia, Shikun Sun 等NeurIPS 2024 · 被引用 22 次
- UnifiedGesture: A Unified Gesture Synthesis Model for Multiple SkeletonsSicheng Yang, Zilin Wang, Zhiyong Wu, Minglei Li 等ACM MM 2023 · 被引用 17 次
- AnyTop: Character Animation Diffusion with Any TopologyInbar Gat, Sigal Raab, Guy Tevet, Yuval Reshef 等SIGGRAPH 2025 · 被引用 9 次
它引用的顶会 Paper5
- Learning to Reconstruct 3D Human Pose and Shape via Model-Fitting in the LoopNikos Kolotouros, Georgios Pavlakos, Michael J. Black, Kostas DaniilidisICCV 2019 · 被引用 1,139 次
- Resolving 3D Human Pose Ambiguities With 3D Scene ConstraintsMohamed Hassan, Vasileios Choutas, Dimitrios Tzionas, Michael J. BlackICCV 2019 · 被引用 384 次
- Skeleton-aware networks for deep motion retargetingKfir Aberman, Peizhuo Li, Dani Lischinski, Olga Sorkine-Hornung 等SIGGRAPH 2020 · 被引用 210 次
- Generating 3D People in Scenes Without PeopleYan Zhang, Mohamed Hassan, Heiko Neumann, Michael J. Black 等CVPR 2020
- On Self-Contact and Human PoseLea Müller, Ahmed A. A. Osman, Siyu Tang, Chun-Hao P. Huang 等CVPR 2021
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