Generating 3D People in Scenes Without People
Yan Zhang, Mohamed Hassan, Heiko Neumann, Michael J. Black, Siyu Tang
摘要
We present a fully automatic system that takes a 3D scene and generates plausible 3D human bodies that are posed naturally in that 3D scene. Given a 3D scene without people, humans can easily imagine how people could interact with the scene and the objects in it. However, this is a challenging task for a computer as solving it requires that (1) the generated human bodies to be semantically plausible within the 3D environment (e.g. people sitting on the sofa or cooking near the stove), and (2) the generated humanscene interaction to be physically feasible such that the human body and scene do not interpenetrate while, at the same time, body-scene contact supports physical interactions. To that end, we make use of the surface-based 3D human model SMPL-X. We first train a conditional variational autoencoder to predict semantically plausible 3D human poses conditioned on latent scene representations, then we further refine the generated 3D bodies using scene constraints to enforce feasible physical interaction. We show that our approach is able to synthesize realistic and expressive 3D human bodies that naturally interact with 3D environment. We perform extensive experiments demonstrating that our generative framework compares favorably with existing methods, both qualitatively and quantitatively. We believe that our scene-conditioned 3D human generation pipeline will be useful for numerous applications; e.g. to generate training data for human pose estimation, in video games and in VR/AR. Our project page for data and code can be seen at: https://vlg.inf.ethz.ch/projects/PSI/.
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引用它的顶会 Paper69
- Stochastic Scene-Aware Motion PredictionMohamed Hassan, Duygu Ceylan, Ruben Villegas, Jun Saito 等ICCV 2021 · 被引用 240 次
- HUMANISE: Language-conditioned Human Motion Generation in 3D ScenesZan Wang, Yixin Chen, Tengyu Liu, Yixin Zhu 等NeurIPS 2022 · 被引用 207 次
- Learning Motion Priors for 4D Human Body Capture in 3D ScenesSiwei Zhang, Yan Zhang, Federica Bogo, Marc Pollefeys 等ICCV 2021 · 被引用 117 次
- Synthesizing Diverse Human Motions in 3D Indoor ScenesKaifeng Zhao, Yan Zhang, Shaofei Wang, Thabo Beeler 等ICCV 2023 · 被引用 116 次
- Capturing and Inferring Dense Full-Body Human-Scene ContactChun-Hao P. Huang, Hongwei Yi, Markus Höschle, Matvey Safroshkin 等CVPR 2022 · 被引用 106 次
它引用的顶会 Paper6
- Habitat: A Platform for Embodied AI ResearchManolis Savva, Jitendra Malik, Devi Parikh, Dhruv Batra 等ICCV 2019 · 被引用 1,863 次
- AMASS: Archive of Motion Capture As Surface ShapesNaureen Mahmood, Nima Ghorbani, Nikolaus F. Troje, Gerard Pons-Moll 等ICCV 2019 · 被引用 1,784 次
- Resolving 3D Human Pose Ambiguities With 3D Scene ConstraintsMohamed Hassan, Vasileios Choutas, Dimitrios Tzionas, Michael J. BlackICCV 2019 · 被引用 384 次
- Holistic++ Scene Understanding: Single-View 3D Holistic Scene Parsing and Human Pose Estimation With Human-Object Interaction and Physical CommonsenseYixin Chen, Siyuan Huang, Tao Yuan, Yixin Zhu 等ICCV 2019 · 被引用 130 次
- Learning to Sit: Synthesizing Human-Chair Interactions via Hierarchical ControlYu-Wei Chao, Jimei Yang, Weifeng Chen, Jia DengAAAI 2021 · 被引用 50 次
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