Learning to Sit: Synthesizing Human-Chair Interactions via Hierarchical Control
Yu-Wei Chao, Jimei Yang, Weifeng Chen, Jia Deng
摘要
Recent progress on physics-based character animation has shown impressive breakthroughs on human motion synthesis, through imitating motion capture data via deep reinforcement learning. However, results have mostly been demonstrated on imitating a single distinct motion pattern, and do not generalize to interactive tasks that require flexible motion patterns due to varying human-object spatial configurations. To bridge this gap, we focus on one class of interactive tasks---sitting onto a chair. We propose a hierarchical reinforcement learning framework which relies on a collection of subtask controllers trained to imitate simple, reusable mocap motions, and a meta controller trained to execute the subtasks properly to complete the main task. We experimentally demonstrate the strength of our approach over different non-hierarchical and hierarchical baselines. We also show that our approach can be applied to motion prediction given an image input. A supplementary video can be found at https://youtu.be/3CeN0OGz2cA.
问问这篇 Paper
智能体会读完全文。
Lune 把这篇 Paper 索引到了最后一个公式,引用它的顶会 Paper 也一样。你提问,回答直接引用原文。
引用它的顶会 Paper26
- Stochastic Scene-Aware Motion PredictionMohamed Hassan, Duygu Ceylan, Ruben Villegas, Jun Saito 等ICCV 2021 · 被引用 240 次
- HUMANISE: Language-conditioned Human Motion Generation in 3D ScenesZan Wang, Yixin Chen, Tengyu Liu, Yixin Zhu 等NeurIPS 2022 · 被引用 207 次
- InterDiff: Generating 3D Human-Object Interactions with Physics-Informed DiffusionSirui Xu, Zhengyuan Li, Yu-Xiong Wang, Liang-Yan GuiICCV 2023 · 被引用 201 次
- Dynamics-regulated kinematic policy for egocentric pose estimationZhengyi Luo, Ryo Hachiuma, Ye Yuan, Kris KitaniNeurIPS 2021 · 被引用 130 次
- GOAL: Generating 4D Whole-Body Motion for Hand-Object GraspingOmid Taheri, Vasileios Choutas, Michael J. Black, Dimitrios TzionasCVPR 2022 · 被引用 103 次
相关 Paper
- Composite Motion Learning with Task ControlPei Xu, Xiumin Shang, Victor B. Zordan, Ioannis KaramouzasSIGGRAPH 2023 · 被引用 27 次
- D-Grasp: Physically Plausible Dynamic Grasp Synthesis for Hand-Object InteractionsSammy Joe Christen, Muhammed Kocabas, Emre Aksan, Jemin Hwangbo 等CVPR 2022 · 被引用 69 次
- Synthesizing Physical Character-Scene InteractionsMohamed Hassan, Yunrong Guo, Tingwu Wang, Michael J. Black 等SIGGRAPH 2023 · 被引用 60 次
- Universal Humanoid Motion Representations for Physics-Based ControlZhengyi Luo, Jinkun Cao, Josh Merel, Alexander Winkler 等ICLR 2024 · 被引用 125 次
- QuestEnvSim: Environment-Aware Simulated Motion Tracking from Sparse SensorsSunmin Lee, Sebastian Starke, Yuting Ye, Jungdam Won 等SIGGRAPH 2023 · 被引用 31 次
