DiffMimic: Efficient Motion Mimicking with Differentiable Physics
Jiawei Ren, Cunjun Yu, Siwei Chen, Xiao Ma, Liang Pan, Ziwei Liu
摘要
Motion mimicking is a foundational task in physics-based character animation. However, most existing motion mimicking methods are built upon reinforcement learning (RL) and suffer from heavy reward engineering, high variance, and slow convergence with hard explorations. Specifically, they usually take tens of hours or even days of training to mimic a simple motion sequence, resulting in poor scalability. In this work, we leverage differentiable physics simulators (DPS) and propose an efficient motion mimicking method dubbed DiffMimic. Our key insight is that DPS casts a complex policy learning task to a much simpler state matching problem. In particular, DPS learns a stable policy by analytical gradients with ground-truth physical priors hence leading to significantly faster and stabler convergence than RL-based methods. Moreover, to escape from local optima, we utilize an Demonstration Replay mechanism to enable stable gradient backpropagation in a long horizon. Extensive experiments on standard benchmarks show that DiffMimic has a better sample efficiency and time efficiency than existing methods (e.g., DeepMimic). Notably, DiffMimic allows a physically simulated character to learn Backflip after 10 minutes of training and be able to cycle it after 3 hours of training, while the existing approach may require about a day of training to cycle Backflip. More importantly, we hope DiffMimic can benefit more differentiable animation systems with techniques like differentiable clothes simulation in future research. 1 2 * Equal contribution, listed in alphabetical order. 1 Our code is available at https://github.com/jiawei-ren/diffmimic . 2 Qualitative results can be viewed at https://diffmimic-demo-main-g7h0i8.streamlitapp.com/ .
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引用它的顶会 Paper7
- Universal Humanoid Motion Representations for Physics-Based ControlZhengyi Luo, Jinkun Cao, Josh Merel, Alexander Winkler 等ICLR 2024 · 被引用 125 次
- InsActor: Instruction-driven Physics-based CharactersJiawei Ren, Mingyuan Zhang, Cunjun Yu, Xiao Ma 等NeurIPS 2023 · 被引用 36 次
- Few-Shot Physically-Aware Articulated Mesh Generation via Hierarchical DeformationXueyi Liu, Bin Wang, He Wang, Li YiICCV 2023 · 被引用 12 次
- A Plug-And-Play Physical Motion Restoration Approach for In-The-Wild High-Difficulty MotionsYouliang Zhang, Ronghui Li, Yachao Zhang, Liang Pan 等ICCV 2025 · 被引用 4 次
- PhysReaction: Physically Plausible Real-Time Humanoid Reaction Synthesis via Forward Dynamics Guided 4D ImitationYunze Liu, Changxi Chen, Chenjing Ding, Li YiACM MM 2024 · 被引用 2 次
它引用的顶会 Paper13
- DiffTaichi: Differentiable Programming for Physical SimulationYuanming Hu, Luke Anderson, Tzu-Mao Li, Qi Sun 等ICLR 2020 · 被引用 479 次
- AMP: adversarial motion priors for stylized physics-based character controlXue Bin Peng, Ze Ma, Pieter Abbeel, Sergey Levine 等SIGGRAPH 2021 · 被引用 392 次
- ASE: large-scale reusable adversarial skill embeddings for physically simulated charactersXue Bin Peng, Yunrong Guo, Lina Halper, Sergey Levine 等SIGGRAPH 2022 · 被引用 217 次
- PlasticineLab: A Soft-Body Manipulation Benchmark with Differentiable PhysicsZhiao Huang, Yuanming Hu, Tao Du, Siyuan Zhou 等ICLR 2021 · 被引用 164 次
- A scalable approach to control diverse behaviors for physically simulated charactersJungdam Won, Deepak Gopinath, Jessica K. HodginsSIGGRAPH 2020 · 被引用 146 次
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