PhysReaction: Physically Plausible Real-Time Humanoid Reaction Synthesis via Forward Dynamics Guided 4D Imitation
Yunze Liu, Changxi Chen, Chenjing Ding, Li Yi
摘要
Humanoid Reaction Synthesis is pivotal for creating highly interactive and empathetic robots that can seamlessly integrate into human environments, enhancing the way we live, work, and communicate. However, it is difficult to learn the diverse interaction patterns of multiple humans and generate physically plausible reactions. The kinematicsbased approaches face challenges, including issues like floating feet, sliding, penetration, and other problems that defy physical plausibility. The existing physics-based method often relies on kinematics-based methods to generate reference states, which struggle with the challenges posed by kinematic noise during action execution. Constrained by their reliance on diffusion models, these methods are unable to achieve real-time inference. In this work, we propose a Forward Dynamics Guided 4D Imitation method to generate physically plausible human-like reactions. The learned policy is capable of generating physically plausible and humanlike reactions in real-time, significantly improving the speed(x33) and quality of reactions compared with the existing method. Our experiments on the InterHuman and Chi3D datasets, along with ablation studies, demonstrate the effectiveness of our approach. More details are available in https://yunzeliu.github.io/PhysReaction/
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引用它的顶会 Paper10
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- InterAgent: Physics-based Multi-agent Command Execution via Diffusion on Interaction GraphsBin Li, Ruichi Zhang, Han Liang, Jingyan Zhang 等CVPR 2026 · 被引用 4 次
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- Action2Motion: Conditioned Generation of 3D Human MotionsChuan Guo, Xinxin Zuo, Sen Wang, Shihao Zou 等ACM MM 2020 · 被引用 394 次
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- Human Motion Diffusion as a Generative PriorYoni Shafir, Guy Tevet, Roy Kapon, Amit Haim BermanoICLR 2024 · 被引用 371 次
- Perpetual Humanoid Control for Real-time Simulated AvatarsZhengyi Luo, Jinkun Cao, Alexander Winkler, Kris Kitani 等ICCV 2023 · 被引用 256 次
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