CVPR2025
Deformable Radial Kernel Splatting
Yi-Hua Huang, Ming-Xian Lin, Yang-Tian Sun, Ziyi Yang, Xiaoyang Lyu, Yan-Pei Cao, Xiaojuan Qi
摘要
Kong 2 VAST GS (50) GS (500) GS (5K) DRK (50) Target Render Scale-Down Figure 1. Gaussian Splatting vs. Our Deformable Radial Kernel (DRK) Splatting: Gaussian splatting requires thousands of Gaussians to approximate detailed textures and shapes. In contrast, our kernel efficiently fits the target pattern with just 30 primitives, achieving superior results.