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CVPR2026顶会

Radiance Meshes for Volumetric Reconstruction

Alexander Mai, Trevor Hedstrom, George Kopanas, Janne Kontkanen, Falko Kuester, Jonathan T. Barron

2026年份
8被引次数
2顶会引用

摘要

We introduce Radiance Meshes for representing radiance fields with constant density tetrahedral cells produced with a Delaunay tetrahedralization.Unlike a Voronoi diagram, a Delaunay tetrahedralization yields simple triangles that are natively supported by existing hardware. As such, our model is able to perform exact and fast volume rendering using both rasterization and ray-tracing. We introduce a new rasterization method that achieve faster rendering speeds than all prior radiance field representations (assuming an equivalent number of primitives and resolution) across a variety of platforms.Optimizing the positions of Delaunay vertices introduces topological discontinuities (edge flips). To solve this, we use a Zip-NeRF-style backbone which allows us to express a smoothly varying field even when the topology changes.Our rendering method exactly evaluates the volume rendering equation and enables high quality, real-time view synthesis on standard consumer hardware. Our tetrahedral meshes also lend themselves to a variety of exciting applications including fisheye lens distortion, physics-based simulation, editing, and mesh extraction.

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