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CVPR2024顶会

GaussianShader: 3D Gaussian Splatting with Shading Functions for Reflective Surfaces

Yingwenqi Jiang, Jiadong Tu, Yuan Liu, Xifeng Gao, Xiaoxiao Long, Wenping Wang, Yuexin Ma

2024年份
114顶会引用

摘要

Circle size: training time Figure 1. GaussianShader maintains real-time rendering speed and renders high-fidelity images for both general and reflective surfaces. Ref-NeRF[45] and ENVIDR[27] attempt to handle reflective surfaces, but they suffer from quite time-consuming optimization and slow rendering speed. 3D Gaussian splatting [21] keeps high efficiency but cannot handle such reflective surfaces.

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