TNT-GS: Truncated and Tailored Gaussian Splatting
Xiaofeng Liu, Guanchen Meng, Chongyang Feng, Risheng Liu, Zhongxuan Luo, Xin Fan
摘要
Gaussian Splatting (GS) is widely used for efficient 3D scene representation and rendering by modeling scenes as continuous Gaussian distributions. However, GS struggles with high-frequency details and sharp transitions due to its low-pass filtering effect, often requiring multiple Gaussian stacking, which increases computational and memory costs. To overcome these limitations, we propose Truncated and Tailored Gaussian Splatting (TNT-GS), a novel approach that enhances shape complexity and preserves sharp boundaries. Our method truncates Gaussians to generate sharp edges and flexible shapes without excessive stacking, improving efficiency. We also introduce learnable parameters to dynamically tailor the receptive field of the primitives, optimizing the balance between high-frequency details and smooth regions. Furthermore, we employ specialized densification strategies to further improve efficiency during tile computation. Experimental results show that TNT-GS outperforms state-of-the-art methods in storage efficiency and rendering speed, offering a robust solution for real-time rendering. The code of TNT-GS is available at https://github.com/GoogolplexGoodenough/TNT-GS.
问问这篇 Paper
问问你的智能体。
Lune 读过与它相关的顶会 Paper,每个回答都会注明依据哪几篇。
引用它的顶会 Paper2
- Universal Beta SplattingRong Liu, Zhongpai Gao, Benjamin Planche, Meida Chen 等ICLR 2026 · 被引用 4 次
- Learning View-Dependent Splatting KernelsHuakeng Ding, Zhanpeng Liu, Fan Pei, Kun Zhou 等SIGGRAPH 2026
相关 Paper
- A^2TG: Adaptive Anisotropic Textured Gaussians for Efficient 3D Scene RepresentationSheng-Chi Hsu, Ting-Yu Yen, Shih-Hsuan Hung, Hung-Kuo ChuICLR 2026 · 被引用 1 次
- 4D Gaussian Splatting for Real-Time Dynamic Scene RenderingGuanjun Wu, Taoran Yi, Jiemin Fang, Lingxi Xie 等CVPR 2024 · 被引用 513 次
- Optimized Minimal 3D Gaussian SplattingJoo Chan Lee, Jong Hwan Ko, Eunbyung ParkNeurIPS 2025 · 被引用 27 次
- CompGS: Efficient 3D Scene Representation via Compressed Gaussian SplattingXiangrui Liu, Xinju Wu, Pingping Zhang, Shiqi Wang 等ACM MM 2024 · 被引用 52 次
- GES: Generalized Exponential Splatting for Efficient Radiance Field RenderingAbdullah Hamdi, Luke Melas-Kyriazi, Jinjie Mai, Guocheng Qian 等CVPR 2024
