InfoGCN: Representation Learning for Human Skeleton-based Action Recognition
Hyung-Gun Chi, Myoung Hoon Ha, Seung-geun Chi, Sang Wan Lee, Qixing Huang, Karthik Ramani
摘要
Human skeleton-based action recognition offers a valuable means to understand the intricacies of human behavior because it can handle the complex relationships between physical constraints and intention. Although several studies have focused on encoding a skeleton, less attention has been paid to embed this information into the latent representations of human action. InfoGCN proposes a learning framework for action recognition combining a novel learning objective and an encoding method. First, we design an information bottleneck-based learning objective to guide the model to learn informative but compact latent representations. To provide discriminative information for classifying action, we introduce attention-based graph convolution that captures the context-dependent intrinsic topology of human action. In addition, we present a multi-modal representation of the skeleton using the relative position of joints, designed to provide complementary spatial information for joints. InfoGcn <sup xmlns:mml="http://www.w3.org/1998/Math/MathML" xmlns:xlink="http://www.w3.org/1999/xlink">1</sup> <sup xmlns:mml="http://www.w3.org/1998/Math/MathML" xmlns:xlink="http://www.w3.org/1999/xlink">1</sup> Code is available at github.com/stnoahl/infogcn surpasses the known state-of-the-art on multiple skeleton-based action recognition benchmarks with the accuracy of 93.0% on NTU RGB+D 60 cross-subject split, 89.8% on NTU RGB+D 120 cross-subject split, and 97.0% on NW-UCLA.
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引用它的顶会 Paper52
- Hierarchically Decomposed Graph Convolutional Networks for Skeleton-Based Action RecognitionJungho Lee, Minhyeok Lee, Dogyoon Lee, Sangyoun LeeICCV 2023 · 被引用 236 次
- Generative Action Description Prompts for Skeleton-based Action RecognitionWangmeng Xiang, Chao Li, Yuxuan Zhou, Biao Wang 等ICCV 2023 · 被引用 84 次
- Masked Motion Predictors are Strong 3D Action Representation LearnersYunyao Mao, Jiajun Deng, Wengang Zhou, Yao Fang 等ICCV 2023 · 被引用 73 次
- CoSign: Exploring Co-occurrence Signals in Skeleton-based Continuous Sign Language RecognitionPeiqi Jiao, Yuecong Min, Yanan Li, Xiaotao Wang 等ICCV 2023 · 被引用 52 次
- MoGenTS: Motion Generation based on Spatial-Temporal Joint ModelingWeihao Yuan, Yisheng He, Weichao Shen, Yuan Dong 等NeurIPS 2024 · 被引用 51 次
它引用的顶会 Paper8
- Channel-wise Topology Refinement Graph Convolution for Skeleton-Based Action RecognitionYuxin Chen, Ziqi Zhang, Chunfeng Yuan, Bing Li 等ICCV 2021 · 被引用 871 次
- Stronger, Faster and More Explainable: A Graph Convolutional Baseline for Skeleton-based Action RecognitionYi-Fan Song, Zhang Zhang, Caifeng Shan, Liang WangACM MM 2020 · 被引用 361 次
- Dynamic GCN: Context-enriched Topology Learning for Skeleton-based Action RecognitionFanfan Ye, Shiliang Pu, Qiaoyong Zhong, Chao Li 等ACM MM 2020 · 被引用 348 次
- Multi-Scale Spatial Temporal Graph Convolutional Network for Skeleton-Based Action RecognitionZhan Chen, Sicheng Li, Bing Yang, Qinghan Li 等AAAI 2021 · 被引用 341 次
- Variational Interaction Information Maximization for Cross-domain DisentanglementHyeongJoo Hwang, Geon-Hyeong Kim, Seunghoon Hong, Kee-Eung KimNeurIPS 2020 · 被引用 65 次
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