GauHuman: Articulated Gaussian Splatting from Monocular Human Videos
Shoukang Hu, Tao Hu, Ziwei Liu
摘要
We present, GauHuman, a 3D human model with Gaussian Splatting for both fast training (1∼2 minutes) and real-time rendering (up to 189 FPS), compared with existing NeRF-based implicit representation modelling frameworks demanding hours of training and seconds of rendering per frame. Specifically, GauHuman encodes Gaussian Splatting in the canonical space and transforms 3D Gaussians from canonical space to posed space with linear blend skinning (LBS), in which effective pose and LBS refinement modules are designed to learn fine details of 3D humans under negligible computational cost. Moreover, to enable fast optimization of GauHuman, we initialize and prune 3D Gaussians with 3D human prior, while splitting/cloning via KL divergence guidance, along with a novel merge operation for further speeding up. Extensive experiments on ZJU_Mocap and MonoCap datasets demonstrate that GauHuman achieves state-of-the-art performance quantitatively and qualitatively with fast training and real-time rendering speed. Notably, without sacrificing rendering quality, GauHuman can fast model the 3D human performer with ∼13k 3D Gaussians. Our code is available at https://github.com/skhu101/GauHuman .
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引用它的顶会 Paper58
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- HDR-GS: Efficient High Dynamic Range Novel View Synthesis at 1000x Speed via Gaussian SplattingYuanhao Cai, Zihao Xiao, Yixun Liang, Minghan Qin 等NeurIPS 2024 · 被引用 48 次
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- Mip-NeRF 360: Unbounded Anti-Aliased Neural Radiance FieldsJonathan T. Barron, Ben Mildenhall, Dor Verbin, Pratul P. Srinivasan 等CVPR 2022 · 被引用 1,603 次
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