Human Gaussian Splatting: Real-Time Rendering of Animatable Avatars
Arthur Moreau, Jifei Song, Helisa Dhamo, Richard Shaw, Yiren Zhou, Eduardo Pérez-Pellitero
摘要
This work addresses the problem of real-time rendering of photorealistic human body avatars learned from multi-view videos. While the classical approaches to model and render virtual humans generally use a textured mesh, recent research has developed neural body representations that achieve impressive visual quality. However, these models are difficult to render in real-time and their quality degrades when the character is animated with body poses different than the training observations. We propose an animatable human model based on 3D Gaussian Splatting, that has recently emerged as a very efficient alternative to neural radiance fields. The body is represented by a set of gaussian primitives in a canonical space which is deformed with a coarse to fine approach that combines forward skinning and local non-rigid refinement. We describe how to learn our Human Gaussian Splatting (HuGS) model in an end-to-end fashion from multi-view observations, and evaluate it against the state-of-the-art approaches for novel pose synthesis of clothed body. Our method achieves 1.5 dB PSNR improvement over the state-of-the-art on THuman4 dataset while being able to render in real-time (≈ 80 fps for <tex xmlns:mml="http://www.w3.org/1998/Math/MathML" xmlns:xlink="http://www.w3.org/1999/xlink"></tex> resolution).
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引用它的顶会 Paper42
- 3DGS-Avatar: Animatable Avatars via Deformable 3D Gaussian SplattingZhiyin Qian, Shaofei Wang, Marko Mihajlovic, Andreas Geiger 等CVPR 2024 · 被引用 131 次
- HumanSplat: Generalizable Single-Image Human Gaussian Splatting with Structure PriorsPanwang Pan, Zhuo Su, Chenguo Lin, Zhen Fan 等NeurIPS 2024 · 被引用 76 次
- Optimized Minimal 3D Gaussian SplattingJoo Chan Lee, Jong Hwan Ko, Eunbyung ParkNeurIPS 2025 · 被引用 27 次
- LayGA: Layered Gaussian Avatars for Animatable Clothing TransferSiyou Lin, Zhe Li, Zhaoqi Su, Zerong Zheng 等SIGGRAPH 2024 · 被引用 27 次
- ShowMaker: Creating High-Fidelity 2D Human Video via Fine-Grained Diffusion ModelingQuanwei Yang, Jiazhi Guan, Kaisiyuan Wang, Lingyun Yu 等NeurIPS 2024 · 被引用 21 次
它引用的顶会 Paper38
- 3D Gaussian Splatting for Real-Time Radiance Field RenderingBernhard Kerbl, Georgios Kopanas, Thomas Leimkühler, George DrettakisSIGGRAPH 2023 · 被引用 5,687 次
- Instant neural graphics primitives with a multiresolution hash encodingThomas Müller, Alex Evans, Christoph Schied, Alexander KellerSIGGRAPH 2022 · 被引用 4,089 次
- Fourier Features Let Networks Learn High Frequency Functions in Low Dimensional DomainsMatthew Tancik, Pratul P. Srinivasan, Ben Mildenhall, Sara Fridovich-Keil 等NeurIPS 2020 · 被引用 4,036 次
- Nerfies: Deformable Neural Radiance FieldsKeunhong Park, Utkarsh Sinha, Jonathan T. Barron, Sofien Bouaziz 等ICCV 2021 · 被引用 1,442 次
- Plenoxels: Radiance Fields without Neural NetworksSara Fridovich-Keil, Alex Yu, Matthew Tancik, Qinhong Chen 等CVPR 2022 · 被引用 1,237 次
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