ScaffoldAvatar: High-Fidelity Gaussian Avatars with Patch Expressions
Shivangi Aneja, Sebastian Weiss, Irene Baeza, Prashanth Chandran, Gaspard Zoss, Matthias Nießner, Derek Bradley
摘要
Generating high-fidelity real-time animated sequences of photorealistic 3D head avatars is important for many graphics applications, including immersive telepresence and movies. This is a challenging problem particularly when rendering digital avatar close-ups for showing character’s facial microfeatures and expressions. To capture the expressive, detailed nature of human heads, including skin furrowing and finer-scale facial movements, we propose to couple locally-defined facial expressions with 3D Gaussian splatting to enable creating ultra-high fidelity, expressive and photorealistic 3D head avatars. In contrast to previous works that operate on a global expression space, we condition our avatar’s dynamics on patch-based local expression features and synthesize 3D Gaussians at a patch level. In particular, we leverage a patch-based geometric 3D face model to extract patch expressions and learn how to translate these into local dynamic skin appearance and motion by coupling the patches with anchor points of Scaffold-GS, a recent hierarchical scene representation. These anchors are then used to synthesize 3D Gaussians on-the-fly, conditioned by patch-expressions and viewing direction. We employ color-based densification and progressive training to obtain high-quality results and faster convergence for high resolution 3K training images. By leveraging patch-level expressions, ScaffoldAvatar consistently achieves state-of-the-art performance with visually natural motion, while encompassing diverse facial expressions and styles in real time.
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引用它的顶会 Paper9
- HyperGaussians: High-Dimensional Gaussian Splatting for High-Fidelity Animatable Face AvatarsGent Serifi, Marcel C. BühlerCVPR 2026 · 被引用 4 次
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- High-Fidelity Mobile Avatars with Pruned Local BlendshapesYouyi Zhan, He Wang, Tianjia Shao, Kun ZhouCVPR 2026 · 被引用 3 次
- MixedGaussianAvatar: Realistically and Geometrically Accurate Head Avatar via Mixed 2D-3D GaussiansPeng Chen, Xiaobao Wei, Qingpo Wuwu, Xinyi Wang 等ACM MM 2025 · 被引用 2 次
- PhysHead: Simulation-Ready Gaussian Head AvatarsBerna Kabadayi, Vanessa Sklyarova, Wojciech Zielonka, Justus Thies 等CVPR 2026 · 被引用 1 次
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- 3D Gaussian Splatting for Real-Time Radiance Field RenderingBernhard Kerbl, Georgios Kopanas, Thomas Leimkühler, George DrettakisSIGGRAPH 2023 · 被引用 5,687 次
- Instant neural graphics primitives with a multiresolution hash encodingThomas Müller, Alex Evans, Christoph Schied, Alexander KellerSIGGRAPH 2022 · 被引用 4,089 次
- GaussianAvatars: Photorealistic Head Avatars with Rigged 3D GaussiansShenhan Qian, Tobias Kirschstein, Liam Schoneveld, Davide Davoli 等CVPR 2024 · 被引用 175 次
- NeRSemble: Multi-view Radiance Field Reconstruction of Human HeadsTobias Kirschstein, Shenhan Qian, Simon Giebenhain, Tim Walter 等SIGGRAPH 2023 · 被引用 106 次
- Relightable Gaussian Codec AvatarsShunsuke Saito, Gabriel Schwartz, Tomas Simon, Junxuan Li 等CVPR 2024 · 被引用 85 次
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