Relightable Gaussian Codec Avatars
Shunsuke Saito, Gabriel Schwartz, Tomas Simon, Junxuan Li, Giljoo Nam
摘要
The fidelity of relighting is bounded by both geometry and appearance representations. For geometry, both mesh and volumetric approaches have difficulty modeling intri-cate structures like 3D hair geometry. For appearance, existing relighting models are limited in fidelity and often too slow to render in real-time with high-resolution contin-uous environments. In this work, we present Relightable Gaussian Codec Avatars, a method to build high-fidelity relightable head avatars that can be animated to generate novel expressions. Our geometry model based on 3D Gaus-sians can capture 3D-consistent sub-millimeter details such as hair strands and pores on dynamic face sequences. To support diverse materials of human heads such as the eyes, skin, and hair in a unified manner, we present a novel re-lightable appearance model based on learnable radiance transfer. Together with global illumination-aware spheri-cal harmonics for the diffuse components, we achieve real-time relighting with all-frequency reflections using spheri-cal Gaussians. This appearance model can be efficiently relit under both point light and continuous illumination. We further improve the fidelity of eye reflections and enable ex-plicit gaze control by introducing relightable explicit eye models. Our method outperforms existing approaches with-out compromising real-time performance. We also demon-strate real-time relighting of avatars on a tethered con-sumer VR headset, showcasing the efficiency and fidelity of our avatars.
问问这篇 Paper
智能体会读完全文。
Lune 把这篇 Paper 索引到了每一个公式,引用它的顶会 Paper 也一样。你提问,回答直接引用原文。
引用它的顶会 Paper76
- Spec-Gaussian: Anisotropic View-Dependent Appearance for 3D Gaussian SplattingZiyi Yang, Xinyu Gao, Yang-Tian Sun, Yihua Huang 等NeurIPS 2024 · 被引用 115 次
- 3D Gaussian Blendshapes for Head Avatar AnimationShengjie Ma, Yanlin Weng, Tianjia Shao, Kun ZhouSIGGRAPH 2024 · 被引用 57 次
- EDGS: Eliminating Densification for Efficient Convergence of 3DGSDmytro Kotovenko, Olga Grebenkova, Björn OmmerCVPR 2026 · 被引用 28 次
- DiFaReli: Diffusion Face RelightingPuntawat Ponglertnapakorn, Nontawat Tritrong, Supasorn SuwajanakornICCV 2023 · 被引用 14 次
- IntrinsicAvatar: Physically Based Inverse Rendering of Dynamic Humans from Monocular Videos via Explicit Ray TracingShaofei Wang, Bozidar Antic, Andreas Geiger, Siyu TangCVPR 2024 · 被引用 13 次
它引用的顶会 Paper22
- 3D Gaussian Splatting for Real-Time Radiance Field RenderingBernhard Kerbl, Georgios Kopanas, Thomas Leimkühler, George DrettakisSIGGRAPH 2023 · 被引用 5,687 次
- Image2StyleGAN: How to Embed Images Into the StyleGAN Latent Space?Rameen Abdal, Yipeng Qin, Peter WonkaICCV 2019 · 被引用 1,195 次
- Extracting Triangular 3D Models, Materials, and Lighting From ImagesJacob Munkberg, Wenzheng Chen, Jon Hasselgren, Alex Evans 等CVPR 2022 · 被引用 306 次
- Mixture of volumetric primitives for efficient neural renderingStephen Lombardi, Tomas Simon, Gabriel Schwartz, Michael Zollhöfer 等SIGGRAPH 2021 · 被引用 240 次
- Total relighting: learning to relight portraits for background replacementRohit Pandey, Sergio Orts-Escolano, Chloe LeGendre, Christian Häne 等SIGGRAPH 2021 · 被引用 138 次
相关 Paper
- Relightable Full-Body Gaussian Codec AvatarsShaofei Wang, Tomas Simon, Igor Santesteban, Timur M. Bagautdinov 等SIGGRAPH 2025 · 被引用 6 次
- LUCAS: Layered Universal Codec AvatarsDi Liu, Teng Deng, Giljoo Nam, Yu Rong 等CVPR 2025
- EyeNeRF: a hybrid representation for photorealistic synthesis, animation and relighting of human eyesGengyan Li, Abhimitra Meka, Franziska Mueller, Marcel C. Bühler 等SIGGRAPH 2022 · 被引用 39 次
- Relightable and Dynamic Gaussian Avatar Reconstruction from Monocular VideoSeonghwa Choi, Moonkyeong Choi, Mingyu Jang, Jaekyung Kim 等ACM MM 2025 · 被引用 1 次
- GSHeadRelight: Fast Relightability for 3D Gaussian Head SynthesisHenglei Lv, Bailin Deng, Jianzhu Guo, Xiaoqiang Liu 等SIGGRAPH 2025
