Mixture of volumetric primitives for efficient neural rendering
Stephen Lombardi, Tomas Simon, Gabriel Schwartz, Michael Zollhöfer, Yaser Sheikh, Jason M. Saragih
摘要
Real-time rendering and animation of humans is a core function in games, movies, and telepresence applications. Existing methods have a number of drawbacks we aim to address with our work. Triangle meshes have difficulty modeling thin structures like hair, volumetric representations like Neural Volumes are too low-resolution given a reasonable memory budget, and high-resolution implicit representations like Neural Radiance Fields are too slow for use in real-time applications. We present Mixture of Volumetric Primitives (MVP), a representation for rendering dynamic 3D content that combines the completeness of volumetric representations with the efficiency of primitive-based rendering, e.g., point-based or mesh-based methods. Our approach achieves this by leveraging spatially shared computation with a convolutional architecture and by minimizing computation in empty regions of space with volumetric primitives that can move to cover only occupied regions. Our parameterization supports the integration of correspondence and tracking constraints, while being robust to areas where classical tracking fails, such as around thin or translucent structures and areas with large topological variability. MVP is a hybrid that generalizes both volumetric and primitive-based representations. Through a series of extensive experiments we demonstrate that it inherits the strengths of each, while avoiding many of their limitations. We also compare our approach to several state-of-the-art methods and demonstrate that MVP produces superior results in terms of quality and runtime performance.
问问这篇 Paper
智能体会读完全文。
Lune 把这篇 Paper 索引到了每一个公式,引用它的顶会 Paper 也一样。你提问,回答直接引用原文。
引用它的顶会 Paper156
- 3D Gaussian Splatting for Real-Time Radiance Field RenderingBernhard Kerbl, Georgios Kopanas, Thomas Leimkühler, George DrettakisSIGGRAPH 2023 · 被引用 5,687 次
- PlenOctrees for Real-time Rendering of Neural Radiance FieldsAlex Yu, Ruilong Li, Matthew Tancik, Hao Li 等ICCV 2021 · 被引用 1,284 次
- FastNeRF: High-Fidelity Neural Rendering at 200FPSStephan J. Garbin, Marek Kowalski, Matthew Johnson, Jamie Shotton 等ICCV 2021 · 被引用 778 次
- NeRFPlayer: A Streamable Dynamic Scene Representation with Decomposed Neural Radiance FieldsLiangchen Song, Anpei Chen, Zhong Li, Zhang Chen 等IEEE VR 2023 · 被引用 246 次
- D^2NeRF: Self-Supervised Decoupling of Dynamic and Static Objects from a Monocular VideoTianhao Wu, Fangcheng Zhong, Andrea Tagliasacchi, Forrester Cole 等NeurIPS 2022 · 被引用 184 次
它引用的顶会 Paper20
- Neural Sparse Voxel FieldsLingjie Liu, Jiatao Gu, Kyaw Zaw Lin, Tat-Seng Chua 等NeurIPS 2020 · 被引用 1,535 次
- Image2StyleGAN: How to Embed Images Into the StyleGAN Latent Space?Rameen Abdal, Yipeng Qin, Peter WonkaICCV 2019 · 被引用 1,195 次
- GRAF: Generative Radiance Fields for 3D-Aware Image SynthesisKatja Schwarz, Yiyi Liao, Michael Niemeyer, Andreas GeigerNeurIPS 2020 · 被引用 1,001 次
- Soft Rasterizer: A Differentiable Renderer for Image-Based 3D ReasoningShichen Liu, Weikai Chen, Tianye Li, Hao LiICCV 2019 · 被引用 789 次
- Non-Rigid Neural Radiance Fields: Reconstruction and Novel View Synthesis of a Dynamic Scene From Monocular VideoEdgar Tretschk, Ayush Tewari, Vladislav Golyanik, Michael Zollhöfer 等ICCV 2021 · 被引用 617 次
相关 Paper
- Learning Compositional Radiance Fields of Dynamic Human HeadsZiyan Wang, Timur M. Bagautdinov, Stephen Lombardi, Tomas Simon 等CVPR 2021
- Representing Volumetric Videos as Dynamic MLP MapsSida Peng, Yunzhi Yan, Qing Shuai, Hujun Bao 等CVPR 2023
- HVH: Learning a Hybrid Neural Volumetric Representation for Dynamic Hair Performance CaptureZiyan Wang, Giljoo Nam, Tuur Stuyck, Stephen Lombardi 等CVPR 2022
- Learning Neural Volumetric Representations of Dynamic Humans in MinutesChen Geng, Sida Peng, Zhen Xu, Hujun Bao 等CVPR 2023
- Dynamic Neural Radiance Fields for Monocular 4D Facial Avatar ReconstructionGuy Gafni, Justus Thies, Michael Zollhöfer, Matthias NießnerCVPR 2021
