Dynamic Neural Radiance Fields for Monocular 4D Facial Avatar Reconstruction
Guy Gafni, Justus Thies, Michael Zollhöfer, Matthias Nießner
摘要
We present dynamic neural radiance fields for modeling the appearance and dynamics of a human face1. Digitally modeling and reconstructing a talking human is a key building-block for a variety of applications. Especially, for telepresence applications in AR or VR, a faithful reproduction of the appearance including novel viewpoint or headposes is required. In contrast to state-of-the-art approaches that model the geometry and material properties explicitly, or are purely image-based, we introduce an implicit representation of the head based on scene representation networks. To handle the dynamics of the face, we combine our scene representation network with a low-dimensional morphable model which provides explicit control over pose and expressions. We use volumetric rendering to generate images from this hybrid representation and demonstrate that such a dynamic neural scene representation can be learned from monocular input data only, without the need of a specialized capture setup. In our experiments, we show that this learned volumetric representation allows for photorealistic image generation that surpasses the quality of state-of-the-art video-based reenactment methods.
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