GaussianAvatars: Photorealistic Head Avatars with Rigged 3D Gaussians
Shenhan Qian, Tobias Kirschstein, Liam Schoneveld, Davide Davoli, Simon Giebenhain, Matthias Nießner
摘要
We introduce GaussianAvatars<sup xmlns:mml="http://www.w3.org/1998/Math/MathML" xmlns:xlink="http://www.w3.org/1999/xlink">1</sup><sup xmlns:mml="http://www.w3.org/1998/Math/MathML" xmlns:xlink="http://www.w3.org/1999/xlink">1</sup>Project page: https://shenhanqian.github.io/gaussian-avatars, a new method to create photorealistic head avatars that are fully controllable in terms of expression, pose, and viewpoint. The core idea is a dynamic 3D representation based on 3D Gaussian splats that are rigged to a parametric morphable face model. This combination facilitates photorealistic rendering while allowing for precise animation control via the underlying parametric model, e.g., through expression transfer from a driving sequence or by manually changing the morphable model parameters. We parameterize each splat by a local coordinate frame of a triangle and optimize for explicit dis-placement offset to obtain a more accurate geometric representation. During avatar reconstruction, we jointly optimize for the morphable model parameters and Gaussian splat parameters in an end-to-end fashion. We demonstrate the animation capabilities of our photorealistic avatar in several challenging scenarios. For instance, we show reen-actments from a driving video, where our method outperforms existing works by a significant margin.
问问这篇 Paper
智能体会读完全文。
Lune 把这篇 Paper 索引到了每一个公式,引用它的顶会 Paper 也一样。你提问,回答直接引用原文。
引用它的顶会 Paper134
- 2D Gaussian Splatting for Geometrically Accurate Radiance FieldsBinbin Huang, Zehao Yu, Anpei Chen, Andreas Geiger 等SIGGRAPH 2024 · 被引用 660 次
- DiffPoseTalk: Speech-Driven Stylistic 3D Facial Animation and Head Pose Generation via Diffusion ModelsZhiyao Sun, Tian Lv, Sheng Ye, Matthieu Gaetan Lin 等SIGGRAPH 2024 · 被引用 81 次
- 3D Gaussian Blendshapes for Head Avatar AnimationShengjie Ma, Yanlin Weng, Tianjia Shao, Kun ZhouSIGGRAPH 2024 · 被引用 57 次
- Human Gaussian Splatting: Real-Time Rendering of Animatable AvatarsArthur Moreau, Jifei Song, Helisa Dhamo, Richard Shaw 等CVPR 2024 · 被引用 55 次
- GaussianTalker: Real-Time Talking Head Synthesis with 3D Gaussian SplattingKyusun Cho, Joungbin Lee, Heeji Yoon, Yeobin Hong 等ACM MM 2024 · 被引用 52 次
它引用的顶会 Paper30
- 3D Gaussian Splatting for Real-Time Radiance Field RenderingBernhard Kerbl, Georgios Kopanas, Thomas Leimkühler, George DrettakisSIGGRAPH 2023 · 被引用 5,687 次
- Instant neural graphics primitives with a multiresolution hash encodingThomas Müller, Alex Evans, Christoph Schied, Alexander KellerSIGGRAPH 2022 · 被引用 4,089 次
- Mip-NeRF: A Multiscale Representation for Anti-Aliasing Neural Radiance FieldsJonathan T. Barron, Ben Mildenhall, Matthew Tancik, Peter Hedman 等ICCV 2021 · 被引用 2,700 次
- Nerfies: Deformable Neural Radiance FieldsKeunhong Park, Utkarsh Sinha, Jonathan T. Barron, Sofien Bouaziz 等ICCV 2021 · 被引用 1,442 次
- Direct Voxel Grid Optimization: Super-fast Convergence for Radiance Fields ReconstructionCheng Sun, Min Sun, Hwann-Tzong ChenCVPR 2022 · 被引用 859 次
相关 Paper
- Generalizable and Animatable Gaussian Head AvatarXuangeng Chu, Tatsuya HaradaNeurIPS 2024 · 被引用 115 次
- MonoGaussianAvatar: Monocular Gaussian Point-based Head AvatarYufan Chen, Lizhen Wang, Qijing Li, Hongjiang Xiao 等SIGGRAPH 2024 · 被引用 85 次
- TeGA: Texture Space Gaussian Avatars for High-Resolution Dynamic Head ModelingGengyan Li, Paulo F. U. Gotardo, Timo Bolkart, Stephan J. Garbin 等SIGGRAPH 2025 · 被引用 2 次
- Gaussian Head Avatar: Ultra High-Fidelity Head Avatar via Dynamic GaussiansYuelang Xu, Bengwang Chen, Zhe Li, Hongwen Zhang 等CVPR 2024 · 被引用 84 次
- HyperGaussians: High-Dimensional Gaussian Splatting for High-Fidelity Animatable Face AvatarsGent Serifi, Marcel C. BühlerCVPR 2026 · 被引用 4 次
