NeuralPassthrough: Learned Real-Time View Synthesis for VR
Lei Xiao, Salah Nouri, Joel Hegland, Alberto Garcia Garcia, Douglas Lanman
摘要
Virtual reality (VR) headsets provide an immersive, stereoscopic visual experience, but at the cost of blocking users from directly observing their physical environment. Passthrough techniques are intended to address this limitation by leveraging outward-facing cameras to reconstruct the images that would otherwise be seen by the user without the headset. This is inherently a real-time view synthesis challenge, since passthrough cameras cannot be physically co-located with the user’s eyes. Existing passthrough techniques suffer from distracting reconstruction artifacts, largely due to the lack of accurate depth information (especially for near-field and disoccluded objects), and also exhibit limited image quality (e.g., being low resolution and monochromatic). In this paper, we propose the first learned passthrough method and assess its performance using a custom VR headset that contains a stereo pair of RGB cameras. Through both simulations and experiments, we demonstrate that our learned passthrough method delivers superior image quality compared to state-of-the-art methods, while meeting strict VR requirements for real-time, perspective-correct stereoscopic view synthesis over a wide field of view for desktop-connected headsets.
问问这篇 Paper
智能体会读完全文。
Lune 把这篇 Paper 索引到了每一个公式,引用它的顶会 Paper 也一样。你提问,回答直接引用原文。
引用它的顶会 Paper6
- Scene Responsiveness for Visuotactile Illusions in Mixed RealityMohamed Kari, Reinhard Schütte, Raj SodhiUIST 2023 · 被引用 17 次
- Tiled Multiplane Images for Practical 3D PhotographyNumair Khan, Lei Xiao, Douglas LanmanICCV 2023 · 被引用 15 次
- Eye-Perspective View Management for Optical See-Through Head-Mounted DisplaysGerlinde Emsenhuber, Tobias Langlotz, Denis Kalkofen, Jonathan Sutton 等CHI 2023 · 被引用 10 次
- A Two-Millisecond Passthrough Headset for Perceptual StudiesEric Penner, Josephine D'Angelo, Clinton Smith, Nathan Matsuda 等SIGGRAPH 2026
- Geometry-guided Online 3D Video Synthesis with Multi-View Temporal ConsistencyHyunho Ha, Lei Xiao, Christian Richardt, Thu Nguyen-Phuoc 等CVPR 2025
它引用的顶会 Paper13
- Neural Sparse Voxel FieldsLingjie Liu, Jiatao Gu, Kyaw Zaw Lin, Tat-Seng Chua 等NeurIPS 2020 · 被引用 1,535 次
- PlenOctrees for Real-time Rendering of Neural Radiance FieldsAlex Yu, Ruilong Li, Matthew Tancik, Hao Li 等ICCV 2021 · 被引用 1,284 次
- KiloNeRF: Speeding up Neural Radiance Fields with Thousands of Tiny MLPsChristian Reiser, Songyou Peng, Yiyi Liao, Andreas GeigerICCV 2021 · 被引用 963 次
- FastNeRF: High-Fidelity Neural Rendering at 200FPSStephan J. Garbin, Marek Kowalski, Matthew Johnson, Jamie Shotton 等ICCV 2021 · 被引用 778 次
- Baking Neural Radiance Fields for Real-Time View SynthesisPeter Hedman, Pratul P. Srinivasan, Ben Mildenhall, Jonathan T. Barron 等ICCV 2021 · 被引用 636 次
相关 Paper
- Perspective-Correct VR Passthrough Without ReprojectionGrace Kuo, Eric Penner, Seth Moczydlowski, Alexander Ching 等SIGGRAPH 2023 · 被引用 11 次
- Investigating the Impact of Video Pass-Through Embodiment on Presence and Performance in Virtual RealityKristoffer Waldow, Constantin Kleinbeck, Arnulph Fuhrmann, Daniel RothIEEE VR 2025 · 被引用 7 次
- Universal Facial Encoding of Codec Avatars from VR HeadsetsShaojie Bai, Te-Li Wang, Chenghui Li, Akshay Venkatesh 等SIGGRAPH 2024 · 被引用 4 次
- Evaluating Cutout Rendering Techniques for Pass-Through Embodiment Using a Real-Mirror MetaphorKristoffer Waldow, Arnulph Fuhrmann, Daniel RothIEEE VR 2026 · 被引用 2 次
- "Through the Looking Glass, and What We Found There": A Comprehensive Study of User Experiences with Pass-Through Devices in Everyday ActivitiesDaeWook Kim, Yewon Min, Jae-Yeop Jeong, Sehee Han 等CHI 2025 · 被引用 5 次
