A Two-Millisecond Passthrough Headset for Perceptual Studies
Eric Penner, Josephine D'Angelo, Clinton Smith, Nathan Matsuda, Navaneethan Siva, Phillip Guan
摘要
End-to-end (e2e) latency in head-mounted displays (HMD) is the time delay between a physical change in the world (e.g., a user's head movement) and the moment the display updates to reflect that change. Tracking, rendering, and other computation in real systems invariably introduce some amount of e2e latency to all HMDs. In modern devices this latency is usually in the range of 12-60 milliseconds which is partially addressed through pose prediction and late stage reprojection which means that perceptual studies and user experience evaluations cannot explore latencies below these values. Here, we introduce a video passthrough HMD, called Camsicle, which is capable of 2-millisecond e2e latency and, additionally, uses a catadioptric design to achieve perspective-correct passthrough without reprojection. This platform enables naturalistic user studies to interrogate the impacts of latency on user experience, preference, and performance. Across two user studies and 57 participants we find that 2 and 14.3 millisecond latencies are preferred over 23 and 29 milliseconds when attempting to catch a ball. Additionally, we compare individual latency preferences in this naturalistic ball-catching task to psychophysical thresholds for latency detection in a reference-grade system with zero latency to investigate how psychophysical thresholds may relate to subjective evaluations in naturalistic scenarios.
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它引用的顶会 Paper4
- NeuralPassthrough: Learned Real-Time View Synthesis for VRLei Xiao, Salah Nouri, Joel Hegland, Alberto Garcia Garcia 等SIGGRAPH 2022 · 被引用 29 次
- Perspective-Correct VR Passthrough Without ReprojectionGrace Kuo, Eric Penner, Seth Moczydlowski, Alexander Ching 等SIGGRAPH 2023 · 被引用 11 次
- Measuring System Visual Latency through Cognitive Latency on Video See-Through AR devicesRobert Gruen, Eyal Ofek, Anthony Steed, Ran Gal 等IEEE VR 2020 · 被引用 7 次
- Subthreshold Jitter in VR Can Induce Visual DiscomfortSamuel J. Levulis, Kevin W. Rio, James P. Wilmott, Pablo Ramon Soria 等UIST 2025 · 被引用 2 次
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