Perspective-Correct VR Passthrough Without Reprojection
Grace Kuo, Eric Penner, Seth Moczydlowski, Alexander Ching, Douglas Lanman, Nathan Matsuda
2023年份
11被引次数
1顶会引用
摘要
Virtual reality (VR) passthrough uses external cameras on the front of a headset to allow the user to see their environment. However, passthrough cameras cannot physically be co-located with the user’s eyes, so the passthrough images have a different perspective than what the user would see without the headset. Although the images can be computationally reprojected into the desired view, errors in depth estimation, view-dependent effects, and missing information at occlusion boundaries can lead to undesirable artifacts.
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