LiDAR-RT: Gaussian-based Ray Tracing for Dynamic LiDAR Re-simulation
Chenxu Zhou, Lvchang Fu, Sida Peng, Yunzhi Yan, Zhanhua Zhang, Yong Chen, Jiazhi Xia, Xiaowei Zhou
2025年份
4顶会引用
摘要
rendering algorithm. Importantly, our framework supports realistic rendering with flexible scene editing operations and various sensor configurations. Extensive experiments across multiple public benchmarks demonstrate that our method outperforms state-of-the-art methods in terms of rendering quality and efficiency. Our code and data are available at https://github.com/zju3dv/LiDAR-RT.
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引用它的顶会 Paper4
- SimULi: Real-Time LiDAR and Camera Simulation with Unscented TransformsHaithem Turki, Qi Wu, Xin Kang, Janick Martinez Esturo 等ICLR 2026 · 被引用 5 次
- BézierGS: Dynamic Urban Scene Reconstruction with Bézier Curve Gaussian SplattingZipei Ma, Junzhe Jiang, Yurui Chen, Li ZhangICCV 2025 · 被引用 4 次
- LiDAR-GS++: Improving LiDAR Gaussian Reconstruction via Diffusion PriorsQifeng Chen, Jiarun Liu, Rengan Xie, Tao Tang 等AAAI 2026 · 被引用 2 次
- MAC-NeRF: Motion-Aware Curriculum Learning for Dynamic LiDAR NeRFsShangshu Yu, Xiaotian Sun, Wen Li, Rui She 等ICML 2026
它引用的顶会 Paper26
- 3D Gaussian Splatting for Real-Time Radiance Field RenderingBernhard Kerbl, Georgios Kopanas, Thomas Leimkühler, George DrettakisSIGGRAPH 2023 · 被引用 5,687 次
- Nerfies: Deformable Neural Radiance FieldsKeunhong Park, Utkarsh Sinha, Jonathan T. Barron, Sofien Bouaziz 等ICCV 2021 · 被引用 1,442 次
- 2D Gaussian Splatting for Geometrically Accurate Radiance FieldsBinbin Huang, Zehao Yu, Anpei Chen, Andreas Geiger 等SIGGRAPH 2024 · 被引用 660 次
- Mip-Splatting: Alias-Free 3D Gaussian SplattingZehao Yu, Anpei Chen, Binbin Huang, Torsten Sattler 等CVPR 2024 · 被引用 360 次
- Mixture of volumetric primitives for efficient neural renderingStephen Lombardi, Tomas Simon, Gabriel Schwartz, Michael Zollhöfer 等SIGGRAPH 2021 · 被引用 240 次
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