SVG-IR: Spatially-Varying Gaussian Splatting for Inverse Rendering
Hanxiao Sun, Yupeng Gao, Jin Xie, Jian Yang, Beibei Wang
2025年份
10顶会引用
摘要
SVG-IR framework significantly improves rendering quality, outperforming state-of-the-art NeRF-based methods by 2.5 dB in peak signal-to-noise ratio (PSNR) and surpassing existing Gaussian-based techniques by 3.5 dB in relighting tasks, all while maintaining a real-time rendering speed.
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引用它的顶会 Paper10
- GOR-IS: 3D Gaussian Object Removal In the Intrinsic SpaceYonghao Zhao, Yupeng Gao, Jian Yang, Jin Xie 等CVPR 2026 · 被引用 2 次
- MatSpray: Fusing 2D Material World Knowledge on 3D GeometryPhilipp Langsteiner, Jan-Niklas Dihlmann, Hendrik P. A. LenschCVPR 2026 · 被引用 2 次
- Radiometrically Consistent Gaussian Surfels for Inverse RenderingKyu Beom Han, Jaeyoon Kim, Woo Jae Kim, Jinhwan Seo 等ICLR 2026 · 被引用 2 次
- SGS-Intrinsic: Semantic-Invariant Gaussian Splatting for Sparse-View Indoor Inverse RenderingJiahao Niu, Rongjia Zheng, Wenju Xu, Wei-Shi Zheng 等CVPR 2026 · 被引用 1 次
- Stochastic Ray Tracing for the Reconstruction of 3D Gaussian SplattingPeiyu Xu, Shuang Zhao, Xin Sun, Krishna Mullia 等CVPR 2026 · 被引用 1 次
它引用的顶会 Paper16
- 3D Gaussian Splatting for Real-Time Radiance Field RenderingBernhard Kerbl, Georgios Kopanas, Thomas Leimkühler, George DrettakisSIGGRAPH 2023 · 被引用 5,687 次
- Mip-NeRF 360: Unbounded Anti-Aliased Neural Radiance FieldsJonathan T. Barron, Ben Mildenhall, Dor Verbin, Pratul P. Srinivasan 等CVPR 2022 · 被引用 1,603 次
- Volume Rendering of Neural Implicit SurfacesLior Yariv, Jiatao Gu, Yoni Kasten, Yaron LipmanNeurIPS 2021 · 被引用 1,421 次
- 2D Gaussian Splatting for Geometrically Accurate Radiance FieldsBinbin Huang, Zehao Yu, Anpei Chen, Andreas Geiger 等SIGGRAPH 2024 · 被引用 660 次
- Neural-PIL: Neural Pre-Integrated Lighting for Reflectance DecompositionMark Boss, Varun Jampani, Raphael Braun, Ce Liu 等NeurIPS 2021 · 被引用 270 次
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