Layered 4D-Rotor Gaussian Splatting: A Compressed Representation for Long Dynamic Scenes
Hanjie Xu, Yuanxing Duan, Qiyu Dai, Ge Li, Baoquan Chen, He Wang
2026年份
摘要
We implement a highly optimized C++/CUDA framework for efficient training, compression, and real-time rendering, achieving over 500 FPS on an RTX 3090 GPU. Extensive experiments demonstrate the superior storage efficiency, visual quality, and rendering speed of L4DRotorGS, consistently outperforming prior methods in both quantitative metrics and perceptual quality on real-world long dynamic scenes. Project page can be found at https://m1sak1- mei.github.io/layered-4d-rotor/.
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