FlashGS: Efficient 3D Gaussian Splatting for Large-scale and High-resolution Rendering
Guofeng Feng, Siyan Chen, Rong Fu, Zimu Liao, Yi Wang, Tao Liu, Boni Hu, Linning Xu, Zhilin Pei, Hengjie Li, Xiuhong Li, Ninghui Sun
Abstract
This work introduces FlashGS, an open-source CUDA Python library 1 designed to facilitate the efficient differentiable rasterization of 3D Gaussian Splatting through algorithmic and kernel-level optimizations. FlashGS is developed based on the observations from a comprehensive analysis of rendering process to enhance computational efficiency and bring the technique to wide adoption. The paper includes a suite of optimization strategies, encompassing redundancy elimination, efficient pipelining, refined control and scheduling mechanisms, and memory access optimizations, all of which are meticulously integrated to amplify the performance of the rasterization process. An extensive evaluation of FlashGS' performance has been conducted across a diverse spectrum of synthetic and real-world large-scale scenes, encompassing a variety of image resolutions. The empirical findings demonstrate that FlashGS consistently achieves an average 4x acceleration over mobile consumer GPUs, coupled with reduced memory consumption. These results underscore the superior performance and resource optimization capabilities of FlashGS, positioning it as a formidable tool in the domain of 3D rendering.
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- FastGS: Training 3D Gaussian Splatting in 100 SecondsShiwei Ren, Tianci Wen, Yongchun Fang, Biao LuCVPR 2026 · 55 citations
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- 3DGS-LM: Faster Gaussian-Splatting Optimization with Levenberg-MarquardtLukas Höllein, Aljaz Bozic, Michael Zollhöfer, Matthias NießnerICCV 2025 · 10 citations
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