FastGS: Training 3D Gaussian Splatting in 100 Seconds
Shiwei Ren, Tianci Wen, Yongchun Fang, Biao Lu
Abstract
The dominant 3D Gaussian splatting (3DGS) acceleration methods fail to properly regulate the number of Gaussians during training, causing redundant computational time overhead. In this paper, we propose FastGS, a novel, simple, and general acceleration framework that fully considers the importance of each Gaussian based on multi-view consistency, efficiently solving the trade-off between training time and rendering quality. We innovatively design a densification and pruning strategy based on multi-view consistency, dispensing with the budgeting mechanism. Extensive experiments on Mip-NeRF 360, Tanks&Temples, and Deep Blending datasets demonstrate that our method significantly outperforms the state-of-the-art methods in training speed, achieving a 3.32 training acceleration and comparable rendering quality compared with DashGaussian on the Mip-NeRF 360 dataset and a 15.45 acceleration compared with vanilla 3DGS on the Deep Blending dataset. We demonstrate that FastGS exhibits strong generality, delivering 2-7 training acceleration across various tasks, including dynamic scene reconstruction, surface reconstruction, sparse-view reconstruction, large-scale reconstruction, and simultaneous localization and mapping. The project page is available at https://fastgs.github.io/
Ask about this paper
Your agent reads all of it.
Lune indexed this paper to the last equation, along with the top-tier papers that cite it. Ask a question and the answer quotes them.
Your agent calls
Luneget_paper_fulltext
Free to start. No credit card required.
Terminal
Install the CLIlune papers fulltext a61bda7c-5431-4d59-b7ee-0cd1819ddcf4Cited by top-tier papers8
- Off The Grid: Detection of Primitives for Feed-Forward 3D Gaussian SplattingArthur Moreau, Richard Shaw, Michal Nazarczuk, Jisu Shin et al.CVPR 2026 · 10 citations
- Speeding Up the Learning of 3D Gaussians with Much Shorter Gaussian ListsJiaqi Liu, Zhizhong HanCVPR 2026 · 3 citations
- 3D Gaussian Splatting with Self-Constrained Priors for High Fidelity Surface ReconstructionTakeshi Noda, Yu-Shen Liu, Zhizhong HanCVPR 2026 · 2 citations
- SmoothMotionVectors: Optimizing Your Content for Video Codecs in Free View Video CompressionMingyang Song, Yang Zhang, Siyu Tang, Tunç Ozan AydinSIGGRAPH 2026
- Generative 3D Gaussians with Learned Density ControlRunjie Yan, Yan-Pei Cao, Peng Wang, Ding Liang et al.SIGGRAPH 2026
Builds on20
- 3D Gaussian Splatting for Real-Time Radiance Field RenderingBernhard Kerbl, Georgios Kopanas, Thomas Leimkühler, George DrettakisSIGGRAPH 2023 · 5,687 citations
- Mip-NeRF 360: Unbounded Anti-Aliased Neural Radiance FieldsJonathan T. Barron, Ben Mildenhall, Dor Verbin, Pratul P. Srinivasan et al.CVPR 2022 · 1,603 citations
- Depth-supervised NeRF: Fewer Views and Faster Training for FreeKangle Deng, Andrew Liu, Jun-Yan Zhu, Deva RamananCVPR 2022 · 756 citations
- LightGaussian: Unbounded 3D Gaussian Compression with 15x Reduction and 200+ FPSZhiwen Fan, Kevin Wang, Kairun Wen, Zehao Zhu et al.NeurIPS 2024 · 681 citations
- Mip-Splatting: Alias-Free 3D Gaussian SplattingZehao Yu, Anpei Chen, Binbin Huang, Torsten Sattler et al.CVPR 2024 · 360 citations
Related papers
- DashGaussian: Optimizing 3D Gaussian Splatting in 200 SecondsYouyu Chen, Junjun Jiang, Kui Jiang, Xiao Tang et al.CVPR 2025
- Pushing Rendering Boundaries: Hard Gaussian SplattingQingshan Xu, Jiequan Cui, Xuanyu Yi, Yuxuan Wang et al.AAAI 2026
- Metropolis-Hastings Sampling for 3D Gaussian ReconstructionHyunjin Kim, Haebeom Jung, Jaesik ParkNeurIPS 2025 · 2 citations
- DOGS: Distributed-Oriented Gaussian Splatting for Large-Scale 3D Reconstruction Via Gaussian ConsensusYu Chen, Gim Hee LeeNeurIPS 2024 · 99 citations
- Faster-GS: Analyzing and Improving Gaussian Splatting OptimizationFlorian Hahlbohm, Linus Franke, Martin Eisemann, Marcus A. MagnorCVPR 2026 · 16 citations
