GauRast: Enhancing GPU Triangle Rasterizers to Accelerate 3D Gaussian Splatting
Sixu Li, Ben Keller, Yingyan Celine Lin, Brucek Khailany
Abstract
3D intelligence leverages rich 3D features and stands as a promising frontier in AI, with 3D rendering fundamental to many downstream applications. 3D Gaussian Splatting (3DGS), an emerging high-quality 3D rendering method, requires significant computation, making real-time execution on existing GPUequipped edge devices infeasible. Previous efforts to accelerate 3DGS rely on dedicated accelerators that require substantial integration overhead and hardware costs. This work proposes an acceleration strategy that leverages the similarities between the 3DGS pipeline and the highly optimized conventional graphics pipeline in modern GPUs. Instead of developing a dedicated accelerator, we enhance existing GPU rasterizer hardware to efficiently support 3DGS operations. Our results demonstrate a 23× increase in processing speed and a 24× reduction in energy consumption for the dominant rasterization operator in the 3DGS pipeline. These improvements yield a 6× and 4× faster endto-end runtime for the original 3DGS algorithm and the latest efficiency-improved pipeline, respectively, achieving rendering speeds of 24 FPS and 46 FPS. These enhancements incur only a minimal area overhead of 0.2% relative to the entire SoC chip area, underscoring the practicality and efficiency of our approach for enabling 3DGS rendering on resource-constrained platforms.
Ask about this paper
Your agent reads all of it.
Lune indexed this paper to the last equation, along with the top-tier papers that cite it. Ask a question and the answer quotes them.
Your agent calls
Luneget_paper_fulltext
Free to start. No credit card required.
Terminal
Install the CLIlune papers fulltext 851da781-bd5a-4ad9-a15a-78499e29d34dCited by top-tier papers3
- Faster-GS: Analyzing and Improving Gaussian Splatting OptimizationFlorian Hahlbohm, Linus Franke, Martin Eisemann, Marcus A. MagnorCVPR 2026 · 16 citations
- CaT-GS: Efficient 3DGS Rendering for Large-Scale Scenes with Inter-frame Caching and Tile SchedulingTingjia Zhang, Bo Chen, Shengzhong Liu, Fan Wu et al.CVPR 2026
- Efficient 3D Gaussian Splatting with Axis-Shared Rasterization and Order-independent TransmittanceZhican Wang, Guanghui He, Lingjun Gao, Dantong Liu et al.ISCA 2026
Builds on11
- 3D Gaussian Splatting for Real-Time Radiance Field RenderingBernhard Kerbl, Georgios Kopanas, Thomas Leimkühler, George DrettakisSIGGRAPH 2023 · 5,687 citations
- Mip-NeRF 360: Unbounded Anti-Aliased Neural Radiance FieldsJonathan T. Barron, Ben Mildenhall, Dor Verbin, Pratul P. Srinivasan et al.CVPR 2022 · 1,603 citations
- Gaussian Splatting SLAMHidenobu Matsuki, Riku Murai, Paul H. J. Kelly, Andrew J. DavisonCVPR 2024 · 328 citations
- DrivingGaussian: Composite Gaussian Splatting for Surrounding Dynamic Autonomous Driving ScenesXiaoyu Zhou, Zhiwei Lin, Xiaojun Shan, Yongtao Wang et al.CVPR 2024 · 166 citations
- 3DGS-Avatar: Animatable Avatars via Deformable 3D Gaussian SplattingZhiyin Qian, Shaofei Wang, Marko Mihajlovic, Andreas Geiger et al.CVPR 2024 · 131 citations
Related papers
- GSAcc: Accelerate 3D Gaussian Splatting via Depth Speculation and Gaussian-centric RasterizationMengtian Yang, Yipeng Wang, Chieh-Pu Lo, Xiuhao Zhang et al.DAC 2025 · 4 citations
- RTGS: Real-Time 3D Gaussian Splatting SLAM via Multi-Level Redundancy ReductionLeshu Li, Jiayin Qin, Jie Peng, Zishen Wan et al.MICRO 2025 · 7 citations
- REACT3D: Real-time Edge Accelerator for Incremental Training in 3D Gaussian Splatting based SLAM SystemsHongyi Wang, Zhenhua Zhu, Tianchen Zhao, Yunfei Xiang et al.MICRO 2025 · 3 citations
- STREAMINGGS: Voxel-Based Streaming 3D Gaussian Splatting with Memory Optimization and Architectural SupportChenqi Zhang, Yu Feng, Jieru Zhao, Guangda Liu et al.DAC 2025 · 4 citations
- Local-GS: An Order-Independent Gaussian Splatting Training Accelerator Exploiting Splat LocalityYiyang Sun, Qinzhe Zhi, Yiqi Jing, Le Ye et al.DAC 2025 · 1 citation
