CaT-GS: Efficient 3DGS Rendering for Large-Scale Scenes with Inter-frame Caching and Tile Scheduling
Tingjia Zhang, Bo Chen, Shengzhong Liu, Fan Wu, Guihai Chen
Abstract
Recent breakthroughs in 3D Gaussian Splatting (3DGS) have advanced neural rendering with high fidelity and efficiency. However, its performance degrades severely in large-scale scenes due to the increasing computational workload of tile-based rasterization. Existing acceleration approaches either require costly scene re-training or focus only on the rasterization stage of the pipeline, overlooking general pipeline redundancy in real-time rendering. Through a comprehensive analysis, we identify three primary sources of redundancy and low GPU utilization: 1) redundant inter-frame pre-processing, 2) viewpoint redundancy, and 3) imbalanced tile load distribution. To address these issues, we propose CaT-GS, a novel and efficient 3DGS rendering pipeline. CaT-GS introduces a speculative multi-frame preprocessing method to eliminate redundant computations across consecutive frames, and an interframe caching mechanism to eliminate viewpoint redundant rendering stages. Furthermore, it redistributes the rasterization tasks with a dedicated CUDA kernel to mitigate tile load imbalance and boost GPU utilization. Extensive experiments on large-scale scenes demonstrate that CaT-GS achieves a speedup of up to 10! over the original 3DGS and up to 70% over previous state-of-the-art (SOTA) methods, establishing a new benchmark for high-fidelity, realtime rendering of large-scale scenes.
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