LP-3DGS: Learning to Prune 3D Gaussian Splatting
Zhaoliang Zhang, Tianchen Song, Yongjae Lee, Li Yang, Cheng Peng, Rama Chellappa, Deliang Fan
Abstract
Recently, 3D Gaussian Splatting (3DGS) has become one of the mainstream methodologies for novel view synthesis (NVS) due to its high quality and fast rendering speed. However, as a point-based scene representation, 3DGS potentially generates a large number of Gaussians to fit the scene, leading to high memory usage. Improvements that have been proposed require either an empirical and preset pruning ratio or importance score threshold to prune the point cloud. Such hyperparamter requires multiple rounds of training to optimize and achieve the maximum pruning ratio, while maintaining the rendering quality for each scene. In this work, we propose learning-to-prune 3DGS (LP-3DGS), where a trainable binary mask is applied to the importance score that can find optimal pruning ratio automatically. Instead of using the traditional straight-through estimator (STE) method to approximate the binary mask gradient, we redesign the masking function to leverage the Gumbel-Sigmoid method, making it differentiable and compatible with the existing training process of 3DGS. Extensive experiments have shown that LP-3DGS consistently produces a good balance that is both efficient and high quality.
Ask about this paper
Your agent reads all of it.
Lune indexed this paper to the last equation, along with the top-tier papers that cite it. Ask a question and the answer quotes them.
Your agent calls
Luneget_paper_fulltext
Free to start. No credit card required.
Terminal
Install the CLIlune papers fulltext 402bee4b-a325-4076-bc06-6153ab4feb18Cited by top-tier papers27
- Optimized Minimal 3D Gaussian SplattingJoo Chan Lee, Jong Hwan Ko, Eunbyung ParkNeurIPS 2025 · 27 citations
- PCGS: Progressive Compression of 3D Gaussian SplattingYihang Chen, Mengyao Li, Qianyi Wu, Weiyao Lin et al.AAAI 2026 · 15 citations
- ReCon-GS: Continuum-Preserved Gaussian Streaming for Fast and Compact Reconstruction of Dynamic ScenesJiaye Fu, Qiankun Gao, Chengxiang Wen, Yanmin Wu et al.NeurIPS 2025 · 12 citations
- Gaussian Herding across Pens: An Optimal Transport Perspective on Global Gaussian Reduction for 3DGSTao Wang, Mengyu Li, Geduo Zeng, Cheng Meng et al.NeurIPS 2025 · 10 citations
- FastAvatar: Towards Unified and Fast 3D Avatar Reconstruction with Large Gaussian Reconstruction TransformersYue Wu, Xuanhong Chen, Yufan Wu, Wen Li et al.ICLR 2026 · 7 citations
Builds on9
- 3D Gaussian Splatting for Real-Time Radiance Field RenderingBernhard Kerbl, Georgios Kopanas, Thomas Leimkühler, George DrettakisSIGGRAPH 2023 · 5,687 citations
- Instant neural graphics primitives with a multiresolution hash encodingThomas Müller, Alex Evans, Christoph Schied, Alexander KellerSIGGRAPH 2022 · 4,089 citations
- Mip-NeRF: A Multiscale Representation for Anti-Aliasing Neural Radiance FieldsJonathan T. Barron, Ben Mildenhall, Matthew Tancik, Peter Hedman et al.ICCV 2021 · 2,700 citations
- Mip-NeRF 360: Unbounded Anti-Aliased Neural Radiance FieldsJonathan T. Barron, Ben Mildenhall, Dor Verbin, Pratul P. Srinivasan et al.CVPR 2022 · 1,603 citations
- Plenoxels: Radiance Fields without Neural NetworksSara Fridovich-Keil, Alex Yu, Matthew Tancik, Qinhong Chen et al.CVPR 2022 · 1,237 citations
Related papers
- MaskGaussian: Adaptive 3D Gaussian Representation from Probabilistic MasksYifei Liu, Zhihang Zhong, Yifan Zhan, Sheng Xu et al.CVPR 2025
- GS^2: Graph-based Spatial Distribution Optimization for Compact 3D Gaussian SplattingXianben Yang, Tao Wang, Yuxuan Li, Yi Jin et al.CVPR 2026 · 1 citation
- Faster and Better 3D Splatting via Group TrainingChengbo Wang, Guozheng Ma, Yifei Xue, Yizhen LaoICCV 2025 · 2 citations
- FlexGS: Train Once, Deploy Everywhere with Many-in-One Flexible 3D Gaussian SplattingHengyu Liu, Yuehao Wang, Chenxin Li, Ruisi Cai et al.CVPR 2025
- Gaussian Splatting with Neural Basis ExtensionZhi Zhou, Junke Zhu, Zhangjin HuangACM MM 2024 · 1 citation
