Gaussian Herding across Pens: An Optimal Transport Perspective on Global Gaussian Reduction for 3DGS
Tao Wang, Mengyu Li, Geduo Zeng, Cheng Meng, Qiong Zhang
Abstract
3D Gaussian Splatting (3DGS) has emerged as a powerful technique for radiance field rendering, but it typically requires millions of redundant Gaussian primitives, overwhelming memory and rendering budgets. Existing compaction approaches address this by pruning Gaussians based on heuristic importance scores, without global fidelity guarantee. To bridge this gap, we propose a novel optimal transport perspective that casts 3DGS compaction as global Gaussian mixture reduction. Specifically, we first minimize the composite transport divergence over a KDtree partition to produce a compact geometric representation, and then decouple appearance from geometry by fine-tuning color and opacity attributes with far fewer Gaussian primitives. Experiments on benchmark datasets show that our method (i) yields negligible loss in rendering quality (PSNR, SSIM, LPIPS) compared to vanilla 3DGS with only 10% Gaussians; and (ii) consistently outperforms stateof-the-art 3DGS compaction techniques. Notably, our method is applicable to any stage of vanilla or accelerated 3DGS pipelines, providing an efficient and agnostic pathway to lightweight neural rendering. The code is publicly available at https://github.com/DrunkenPoet/GHAP 3DGS PUP-3DGS GHAP-3DGS (ours)
Ask about this paper
Your agent reads all of it.
Lune indexed this paper to the last equation, along with the top-tier papers that cite it. Ask a question and the answer quotes them.
Your agent calls
Luneget_paper_fulltext
Free to start. No credit card required.
Terminal
Install the CLIlune papers fulltext 70bea8dd-9aa8-4a0c-97b8-445e78af47f5Builds on17
- 3D Gaussian Splatting for Real-Time Radiance Field RenderingBernhard Kerbl, Georgios Kopanas, Thomas Leimkühler, George DrettakisSIGGRAPH 2023 · 5,687 citations
- Mip-NeRF 360: Unbounded Anti-Aliased Neural Radiance FieldsJonathan T. Barron, Ben Mildenhall, Dor Verbin, Pratul P. Srinivasan et al.CVPR 2022 · 1,603 citations
- DreamGaussian: Generative Gaussian Splatting for Efficient 3D Content CreationJiaxiang Tang, Jiawei Ren, Hang Zhou, Ziwei Liu et al.ICLR 2024 · 955 citations
- LightGaussian: Unbounded 3D Gaussian Compression with 15x Reduction and 200+ FPSZhiwen Fan, Kevin Wang, Kairun Wen, Zehao Zhu et al.NeurIPS 2024 · 681 citations
- 4D Gaussian Splatting for Real-Time Dynamic Scene RenderingGuanjun Wu, Taoran Yi, Jiemin Fang, Lingxi Xie et al.CVPR 2024 · 513 citations
Related papers
- Optimized Minimal 3D Gaussian SplattingJoo Chan Lee, Jong Hwan Ko, Eunbyung ParkNeurIPS 2025 · 27 citations
- Excavating the Most Critical Gaussians: Sparse Selection and Structural Optimization for Efficient 3DGS CompressionYang Hu, Jingui Ma, Yucheng Yang, Jie Liang et al.ACM MM 2025
- HyRF: Hybrid Radiance Fields for Memory-efficient and High-quality Novel View SynthesisZipeng Wang, Dan XuNeurIPS 2025 · 5 citations
- GS^2: Graph-based Spatial Distribution Optimization for Compact 3D Gaussian SplattingXianben Yang, Tao Wang, Yuxuan Li, Yi Jin et al.CVPR 2026 · 1 citation
- Prune Wisely, Reconstruct Sharply: Compact 3D Gaussian Splatting via Adaptive Pruning and Difference-of-Gaussian PrimitivesHaoran Wang, Guoxi Huang, Fan Zhang, David Bull et al.CVPR 2026 · 6 citations
