PhysicsFC: Learning User-Controlled Skills for a Physics-Based Football Player Controller
Minsu Kim, Eunho Jung, Yoonsang Lee
Abstract
We propose PhysicsFC, a method for controlling physically simulated football player characters to perform a variety of football skills-such as dribbling, trapping, moving, and kicking-based on user input, while seamlessly transitioning between these skills. Our skill-specific policies, which generate latent variables for each football skill, are trained using an existing physics-based motion embedding model that serves as a foundation for reproducing football motions. Key features include a tailored reward design for the Dribble policy, a two-phase reward structure combined with projectile dynamics-based initialization for the Trap policy, and a Data-Embedded Goal-Conditioned Latent Guidance (DEGCL) method for the Move policy. Using the trained skill policies, the proposed football player finite state machine (PhysicsFC FSM) allows users to interactively control the character. To ensure smooth and agile transitions between skill policies, as defined in the FSM, we introduce the Skill Transition-Based Initialization (STI), which is applied during the training of each skill policy. We develop several interactive scenarios to showcase PhysicsFC's effectiveness, including competitive trapping and dribbling, give-and-go plays, and 11v11 football games, where multiple PhysicsFC agents produce natural and controllable physics-based football player behaviors. Quantitative evaluations further validate the performance of individual skill policies and the transitions between them, using the presented metrics and experimental designs.
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Cited by top-tier papers2
- InterAgent: Physics-based Multi-agent Command Execution via Diffusion on Interaction GraphsBin Li, Ruichi Zhang, Han Liang, Jingyan Zhang et al.CVPR 2026 · 4 citations
- Push-and-Step: From RL-Based Balance Recovery to Physical Simulation of Dense CrowdsAlexis Jensen, Pei Xu, Ioannis Karamouzas, Charles Pontonnier et al.CVPR 2026
Builds on15
- AMP: adversarial motion priors for stylized physics-based character controlXue Bin Peng, Ze Ma, Pieter Abbeel, Sergey Levine et al.SIGGRAPH 2021 · 392 citations
- ASE: large-scale reusable adversarial skill embeddings for physically simulated charactersXue Bin Peng, Yunrong Guo, Lina Halper, Sergey Levine et al.SIGGRAPH 2022 · 217 citations
- Catch & Carry: reusable neural controllers for vision-guided whole-body tasksJosh Merel, Saran Tunyasuvunakool, Arun Ahuja, Yuval Tassa et al.SIGGRAPH 2020 · 103 citations
- Physics-based character controllers using conditional VAEsJungdam Won, Deepak Gopinath, Jessica K. HodginsSIGGRAPH 2022 · 95 citations
- Control strategies for physically simulated characters performing two-player competitive sportsJungdam Won, Deepak Gopinath, Jessica K. HodginsSIGGRAPH 2021 · 73 citations
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