Learning Soccer Juggling Skills with Layer-wise Mixture-of-Experts
Zhaoming Xie, Sebastian Starke, Hung Yu Ling, Michiel van de Panne
Abstract
Learning physics-based character controllers that can successfully integrate diverse motor skills using a single policy remains a challenging problem. We present a system to learn control policies for multiple soccer juggling skills, based on deep reinforcement learning. We introduce a task-description framework for these skills which facilitates the specification of individual soccer juggling tasks and the transitions between them. Desired motions can be authored using interpolation of crude reference poses or based on motion capture data. We show that a layer-wise mixture-of-experts architecture offers significant benefits. During training, transitions are chosen with the help of an adaptive random walk, in support of efficient learning. We demonstrate foot, head, knee, and chest juggles, foot stalls, the challenging around-the-world trick, as well as robust transitions. Our work provides a significant step towards realizing physics-based characters capable of the precision-based motor skills of human athletes. Code is available at https://github.com/ZhaomingXie/soccer_juggle_release.
Ask about this paper
Your agent reads all of it.
Lune indexed this paper to the last equation, along with the top-tier papers that cite it. Ask a question and the answer quotes them.
Your agent calls
Luneget_paper_fulltext
Free to start. No credit card required.
Terminal
Install the CLIlune papers fulltext 456304bb-b2c3-4ba9-9869-dd79a59348c4Cited by top-tier papers15
- InterDiff: Generating 3D Human-Object Interactions with Physics-Informed DiffusionSirui Xu, Zhengyuan Li, Yu-Xiong Wang, Liang-Yan GuiICCV 2023 · 201 citations
- Listen, Denoise, Action! Audio-Driven Motion Synthesis with Diffusion ModelsSimon Alexanderson, Rajmund Nagy, Jonas Beskow, Gustav Eje HenterSIGGRAPH 2023 · 191 citations
- InterDreamer: Zero-Shot Text to 3D Dynamic Human-Object InteractionSirui Xu, Ziyin Wang, Yu-Xiong Wang, Liangyan GuiNeurIPS 2024 · 78 citations
- Learning Physically Simulated Tennis Skills from Broadcast VideosHaotian Zhang, Ye Yuan, Viktor Makoviychuk, Yunrong Guo et al.SIGGRAPH 2023 · 47 citations
- MoConVQ: Unified Physics-Based Motion Control via Scalable Discrete RepresentationsHeyuan Yao, Zhenhua Song, Yuyang Zhou, Tenglong Ao et al.SIGGRAPH 2024 · 34 citations
Builds on8
- Gradient Surgery for Multi-Task LearningTianhe Yu, Saurabh Kumar, Abhishek Gupta, Sergey Levine et al.NeurIPS 2020 · 2,261 citations
- AMP: adversarial motion priors for stylized physics-based character controlXue Bin Peng, Ze Ma, Pieter Abbeel, Sergey Levine et al.SIGGRAPH 2021 · 392 citations
- Character controllers using motion VAEsHung Yu Ling, Fabio Zinno, George Cheng, Michiel van de PanneSIGGRAPH 2020 · 261 citations
- Local motion phases for learning multi-contact character movementsSebastian Starke, Yiwei Zhao, Taku Komura, Kazi A. ZamanSIGGRAPH 2020 · 186 citations
- A scalable approach to control diverse behaviors for physically simulated charactersJungdam Won, Deepak Gopinath, Jessica K. HodginsSIGGRAPH 2020 · 146 citations
Related papers
- PhysicsFC: Learning User-Controlled Skills for a Physics-Based Football Player ControllerMinsu Kim, Eunho Jung, Yoonsang LeeSIGGRAPH 2025 · 4 citations
- Learning a family of motor skills from a single motion clipSeyoung Lee, Sunmin Lee, Yongwoo Lee, Jehee LeeSIGGRAPH 2021 · 35 citations
- Control strategies for physically simulated characters performing two-player competitive sportsJungdam Won, Deepak Gopinath, Jessica K. HodginsSIGGRAPH 2021 · 73 citations
- ASE: large-scale reusable adversarial skill embeddings for physically simulated charactersXue Bin Peng, Yunrong Guo, Lina Halper, Sergey Levine et al.SIGGRAPH 2022 · 217 citations
- Neural animation layering for synthesizing martial arts movementsSebastian Starke, Yiwei Zhao, Fabio Zinno, Taku KomuraSIGGRAPH 2021 · 75 citations
