Freehand Grasping: An Analysis of Grasping for Docking Tasks in Virtual Reality
Andreea-Dalia Blaga, Maite Frutos-Pascual, Chris Creed, Ian Williams
Abstract
Natural and intuitive interaction such as freehand grasping of virtual objects is still a significant challenge in VR due to the dexterous versatility of the human grasping actions. Currently, the design considerations for creating freehand grasping interactions in VR are drawn from the body of historical knowledge presented for real object grasping. While this may be suitable for some applications, recent work has shown that users grasp virtual objects differently than they grasp real objects, presenting an absence of knowledge on how users intuitively grasp virtual objects. To begin to address this, we present an elicitation study where participants (N =39) grasped 16 virtual objects categorised by shape in a mixed docking task exploring placement and rotation. We report on a Wizard of OZ methodology, extract Grasp Type and Grasp Dimension and present grasping patterns in VR. Our results are of value to be taken forward into a framework of recommendations for grasping interactions, as well as parameterizing grasp types for developing intuitive grasp models and thus begin to bridge the gap in understanding natural grasping patters for VR object interactions.
Ask about this paper
Your agent reads all of it.
Lune indexed this paper to the last equation, along with the top-tier papers that cite it. Ask a question and the answer quotes them.
Your agent calls
Luneget_paper_fulltext
Free to start. No credit card required.
Terminal
Install the CLIlune papers fulltext 7af97804-ba1a-4e05-9a16-f37e517f4eefCited by top-tier papers2
- Point & Grasp: Flexible Selection of Out-of-Reach Objects Through Probabilistic Cue IntegrationXuejing Luo, Hee-Seung Moon, Christian Holz, Antti OulasvirtaCHI 2026 · 1 citation
- Measuring the Impact of Objects' Physicalization, Avatar Appearance, and their Consistency on Pick-and-Place Performance in Augmented RealityAntonin Cheymol, Jacob Wallace, Juri Yoneyama, Rebecca Fribourg et al.IEEE VR 2025 · 1 citation
Builds on2
- Too Hot to Handle: An Evaluation of the Effect of Thermal Visual Representation on User Grasping Interaction in Virtual RealityAndreea-Dalia Blaga, Maite Frutos-Pascual, Chris Creed, Ian WilliamsCHI 2020 · 26 citations
- A Tangible Spherical Proxy for Object Manipulation in Augmented RealityDavid Englmeier, Julia Dörner, Andreas Butz, Tobias HöllererIEEE VR 2020 · 7 citations
Related papers
- Evaluating an In-Hand Ball-Shaped Controller for Object Manipulation in Virtual RealitySunbum Kim, Geehyuk LeeIEEE VR 2024 · 5 citations
- Comparing Different Grasping Visualizations for Object Manipulation in VR using ControllersGiorgos Ganias, Christos Lougiakis, Akrivi Katifori, Maria Roussou et al.IEEE VR 2023 · 13 citations
- A Comparative Analysis of 3D User Interaction: How to Move Virtual Objects in Mixed RealityHyo Jeong Kang, Jung-Hye Shin, Kevin PontoIEEE VR 2020 · 78 citations
- Preshaping Hand Behaviour for Direct and Indirect Manipulation of 3D ObjectsThorbjørn Mikkelsen, Qiushi Zhou, Mar González-Franco, Hans Gellersen et al.CHI 2026 · 3 citations
- Hand Interfaces: Using Hands to Imitate Objects in AR/VR for Expressive InteractionsSiyou Pei, Alexander Chen, Jaewook Lee, Yang ZhangCHI 2022 · 93 citations
